Tag: Brad Gallaway

Interview With Hideyuki Shin On… Let It Die

In February 2017, it was announced that Playstation 4 free-to-play exclusive Let It Die had passed more than two million downloads in North America, Europe and Japan combined. In order to mark the occasion, I had the chance to ask the game’s director, Hideyuki Shin a few questions. Here are his answers, translated from Japanese.


Interview With Spotlightor On… Candleman

Candleman was released on the Xbox One earlier this year on February 1st, and quickly garnered attention as a moody, curious work that added a bit of platforming into what might otherwise have been a small-scale walking simulator. Our own Corey Motley reviewed the game quite favorably here, and after finishing it myself, was quite struck by the themes revealed over the course of the adventure — specifically, the shocking ending.

I reached out to the developers behind the game, Spotlightor, and wanted to know more. Here’s what they said.


This Is Not A Review: Linelight

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Linelight, available for PC and PS4 and developed/published by My Dog Zorro.

 


Brad’s Top Ten of 2016

As 2016 comes to a close and I look back on the last twelve months of gaming, it’s time to reflect on what I’ve played and separate the electronic wheat from the virtual chaff.

It’s time to decide what was best in 2016.