
The debate surrounding the notion of a lower difficulty setting in From Software’s latest game, Sekiro: Shadows Die Twice, has reminded me of another exceptionally difficult ninja game and how it handled a lower difficulty setting — Ninja Gaiden.
The debate surrounding the notion of a lower difficulty setting in From Software’s latest game, Sekiro: Shadows Die Twice, has reminded me of another exceptionally difficult ninja game and how it handled a lower difficulty setting — Ninja Gaiden.
At any point in a young adult’s life, ‘escape’ probably crosses their mind after a rough day at the office (or a rough one in the kitchen, as work tends to elude recent college grads). The pull for adventure is strong, especially when a glance at your Facebook wall features some long-lost acquaintance posting pictures of their recent trip to Amsterdam or wherever they were sent for their graduation gift — lucky bastards.
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