Tag: BioWare

Dragon Age: Origins — Awakening… afterthoughts

Dragon  Age: Origins — Awakening Screenshot

To start with, Dragon Age: Origins — Awakening was a pretty chunky amount of content for something called an "expansion". It may sound odd, but after going through it I kind of felt as though it might have worked better if it had been split up into its three main component parts and doled out one at a time, similar to the way Fallout 3 handled its five add-ons.

GameCritics.com Podcast Episode 30: Mass Effect 2 and Sequels We Love/Hate

Brad's review was just the beginning; we debate the exhilarating highs and inexplicable lows of Mass Effect 2. Plus: Tim quits games, classic sequels we love, and statistics, statistics, statistics. With Chi Kong Lui, Brad Gallaway, Mike "The Outlier" Bracken, Richard Naik, and Tim Spaeth.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Mass Effect 2 Review

The Normandy's Back, but She's Taken Some Damage

Mass  Effect 2 Screenshot

HIGH Plenty of the same great writing and character work BioWare is known for.

LOW The collective lack of surprise at Shepard's resurrection.

WTF Do people really want to have sex with grotesque alien crewmates?

Mass Effect 2 done—Now back to my regularly scheduled life

Mass  Effect 2 Screenshot

Apologies for the lack of timely updates lately.

Since Mass Effect 2 came out, I've been burning the midnight oil to get it done in a decent amount of time… had to put a few things on hold and reshuffle priorities for the last week or so, but I completed the game tonight and will be getting my schedule back on track starting tomorrow.

Working on the review as we speak, but I will say that the second "half" of the adventure plays a hell of a lot stronger than the first. The end sequence is especially gripping, and finally brought back a lot of the emotional tension that I felt was missing from much of the game. It doesn't change the fact that I still feel as though the developers made a lot of WTF alterations to the game design, but it was very heartening to see that the team got their act together and delivered a real showstopper to close things out.

The Mass Effect magic isn't gone, the devs just take more than their sweet time getting around to it, and make the player work a little harder to find it.