Tag: BioShock

A few quick thoughts on BioShock Infinite

BioShock Infinite Screenshot

Today was a bit of an unusual day in that I was actually near a computer with a few free minutes while a big games reveal was happening. Of course, that game was Irrational's BioShock Infinite. (The timing was fairly ironic since I just finished BioShock 2 and turned in a review, but that was sheer coincidence.)

BioShock 2 would have made great DLC

BioShock 2 Screenshot

Thanks to the current lull in big releases (thank goodness!!) I had enough time to start and finish BioShock 2 without putting my review schedule in jeopardy.

If you missed it, here's my review of the original BioShock. As heretical as it may seem to some, I wasn't completely in love with the game. Don't get me wrong—it was certainly an enjoyable experience that I don't regret, but it didn't impact me or make the same impression that it apparently did for the majority of people who played it. As a result, I didn't have very high expectations for the sequel, and I didn't feel very disappointed when credits rolled.

I think I'm going to actually pen a Second Opinion on it so I won't spill all my thoughts here, but I think in a nutshell it would have been the world’s best DLC if it had been half as long and had increased the role of some of the peripheral characters. Being a Big Daddy was a great idea, but it didn't feel very different from being the main character of the first game. In fact, the game suffers from a feeling of sameness overall, with the few creatively bright spots going mostly unexploited.

It certainly wasn't bad, I just think the developers' sights were set a bit low.

BioShock 2 Review

The Waves are Many, but the Sea is One

BioShock 2 Screenshot

HIGH Sloshing through the darkness at the end of Siren Alley.

LOW The unimaginative construction, storyline, and objectives in Dionysus Park.

WTF Doesn't it matter to you that I killed all those innocent men?

The Horror Geek presents: BioShock lands a director

bioshock

I think we were all pretty excited by the idea of Gore Verbinski directing the cinematic adaptation of 2K Games' BioShock. Unfortunately, though, the global economy and other issues killed that dream and cast the future of the project into doubt—at least it did until last night.

Variety is reporting that director Juan Carlos Fresnadillo is currently in negotiations to take over the project.

While Fresnadillo isn't a household name, he did direct 28 Weeks Later—which was nice piece of apocalyptic zombie cinema. The style he displayed behind the camera in that film certainly gives me hope for BioShock.

This isn't official yet, but I'll keep you posted as details emerge.

The Horror Geek presents: Your return trip to Rapture has been postponed. BioShock 2 delayed

Bad news for anyone hoping for another trip to the underwater utopia of Rapture this year. Shacknews is reporting that BioShock 2 has been delayed. The title has shifted from its original November 3rd street date to a much more vague "sometime in the first six months of 2010".

bioshock2

Once the wave of initial disappointment wears off, this might actually be for the best. Releasing Bioshock 2 in November makes sense (it's out in time for the holiday rush), but as we all know that's a window where there are too many games and not enough time to play them all. Moving it to sometime after the holidays (or even to June of 2010) gives gamers a triple A title to look forward to during what is the biggest gaming drought period of the year, and it pretty much guarantees that Take Two will sell more units as there's not much in the way of competition. Metal Gear Solid 3 and Grand Theft Auto IV released in a similar fashion and both did well. There's no reason to expect that BioShock 2 won't reap the same benefits.

That being said, it's still a bummer. I was really looking forward to duking it out with Big Sisters this November…

The Horror Geek presents E3 2009: Bioshock 2 trailer

Bioshock still stands as one of my favorite games of this generation. Its creepy atmosphere coupled with some excellent writing and narrative design make it stand out as one of those games that should be mentioned whenever the tired discussion of "games as art" pops up. To say I'm excited about the sequel is an understatement.

Here's a look at a new trailer for the game. This year's E3 has seemed to focus on great looking games that aren’t coming out until 2010, but Bioshock 2 remains on course for a November 3rd 2009 release on the PC, PS3, and Xbox 360.

The Horror Geek presents: BioShock Movie drowning in sea of financial difficulties

bioshock

I'm really looking forward to the BioShock movie for a number of different reasons. First off, I love the game to death–it's creepy, it's got an engaging story, and it was a blast to play. Second, I'd really like to see a movie based on a videogame that turns out to be good. I think this is the property that could give game movies the same sort of legitimacy that comic films now enjoy. Finally, I got the impression that maybe Universal understood the potential of what they had and were going to pull out all the stops to make a great movie. They hired an interesting director, Gore Verbinski, and they appeared ready to spare no expense in bringing his vision to the screen.

The Horror Geek presents: BioShock 2 in action

I'm not entirely sure I'd classify BioShock as a horror game (it certainly had some creepy moments, though), but it's one of my favorite games and it's a slow news day today.

So, here's a trailer with gameplay footage for BioShock 2 courtesy of the folks at Game Trailers. Looks a lot like the first game to me, but that's not a bad thing.

BioShock Second Opinion

BioShock Screenshot

BioShock is a simple, straightforward first-person shooter dressed up in next-generation trappings and superb artistic design. There are numerous distractions attempting to draw the player's eye away from the basic formula at its heart, but really, that's all it is.