The storyline for the High Isle addition primarily revolves around a shady group of deviants known as the Ascendant Order. They’re a secretive bunch of rogues with an eye on overthrowing the ruling classes of Bretonnia and grant freedom to the common people… but, naturally, it doesn’t look like that’s the whole story.
HIGH Shibuya at night looks absolutely beautiful.
LOW The combat is basic and repetitive from start to finish.
WTF Hitting endgame and wondering if I’d accidentally skipped half the story.
As the release date of Ghostwire: Tokyo approaches, we’ve now been able to get hands-on time with the final version. While we’re only allowed to talk about the first two chapters (which cover much the same ground as our hands-off preview from last month) being able to play for ourselves has allowed for us to take a different approach in the same general area. And honestly, it’s looking quite promising at this point.
A Hell Of A Good Time
HIGH This is some of the finest videogame combat ever created.
LOW Buff Totems are still inexplicably awful additions to any encounter.
WTF They removed the DOOG easter egg? Give it back, cowards!
Appalachia Come Alive
HIGH The addition of NPCs, many quality of life upgrades.
LOW Badly designed story missions.
WTF Why does this game not have a ping feature?
HIGH The gameplay still holds up.
LOW The final boss is a chore.
WTF Platforming without a jump button.
Disappointing As Hell
HIGH The meat hook.
LOW Almost the entire second half of the campaign.
WTF Who thought the Marauders were a good idea?
Not Enough Brie On The Wienerschnitzel
HIGH Slaughtering digital Nazis is still the catnip I need these days
LOW A surprising lack of pizzazz.
WTF Was making the twins meat-headed ‘bros’ a weird attempt at equality?