While I wouldn't go so far as to say that Fear Effect 2 is the digital entertainment equivalent of a cutting-edge novel or soul-searching film, it certainly pushes the envelope of games by going boldly where almost no console titles have gone before in terms of what qualities they are expected to contain, and it manages to do it with panache.
Tag: Best Work
The Manhunt’n Project Part 2 – Things Get Awesome!
The Manhunt'n Project is back for more!
This week I'm joined by Melissa, who goes from never having heard of Manhunt to being a huge fan of it over the course of 90 bloody and foul-mouthed minutes!
Check out the video for hypergore, pornography criticism, and so many beheadings!
Announcing: The Manhunt’n Project!
Some years back, Rockstar released the game 'Manhunt' on an unsuspecting world, scarring many people for life. Now, more than a decade on, I think it's time that we look back on that game and try to analyze its impact on the culture at large. How will I accomplish this? […]
Star Wars: The Force Unleashed II Review
FU2 is the Most Appropriate Acronym Ever
HIGH: Using a Jedi mind trick to get a stormtrooper to commit suicide.
LOW: Everything else.
WTF: You know what this level needs? More walkers.
GameCritics.com Podcast Episode 47: Third Annual Holiday Awards Spectacular
Gather round the fire, friends, as we celebrate the year in games—the good, the bad, the really bad, and everything in between. It's our 3rd Annual Holiday Awards Spectacular! Plus, Brad's son stops by to share his best and worst of the year, and we announce the winners of our Game Credit Giveaway! Featuring Brad Gallaway, Mike Bracken, Richard Naik, Dan Weissenberger, and Tim "Counting is Hard" Spaeth. Happy Holidays to all our listeners!!
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
GameCritics.com Podcast Episode 45: How to Write a Game Review, Pigsy’s Perfect Ten
Aspiring game reviewer? Maybe we can help. Chi Kong Lui, Brad Gallaway, and Richard Naik share their best trade secrets. Plus, our take on the best DLC no one's talking about: Enslaved's "Pigsy's Perfect Ten." Your host is Tim "Yes, Thanksgiving Was Like Two Weeks Ago" Spaeth.
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Games discussed:
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GameCritics.com Podcast Episode 40: In Defense of Too Human and Dynasty Warriors
It's all led up to this. Tim defends Too Human. Chi defends Dynasty Warriors. Who will live? Who will die? Find out in this, the second half of our "Out Of Our Comfort Zone" extravaganza. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "No Singing This Time" Spaeth.
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GameCritics.com Podcast Episode 38: Street Fighter, UFC/MMA, Monday Night Combat and Limbo
Every Limbo boy and girl, all around the Limbo world! Gonna do the Limbo Rock, all around the Limbo clock! Translation: we're talking about Limbo — listen for the spoiler warning because we're covering it all: the puzzles, the successes and failures of the narrative, and the real meaning of the ending. Plus: Brad enjoys a private tour of Uber Entertainment and Monday Night Combat, Chi gets attacked, and Tim reveals the best use of the podcast ever. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Very Easy" Naik, and Tim "Also Very Easy" Spaeth.
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GameCritics.com Podcast Bonus Episode: Heavy Rain Post-Mortem
Our three Heavy Rain critics join Tim for a post-mortem on the game. We don't talk much about the story. Instead we focus on the game's emotional resonance (or lack thereof), its "fail-less" structure, the effectiveness of its quicktime events, and its possible legacy in the annals of videogame history. Also, somehow, we mention Shenmue about 20 times. Featuring Richard "Really" Naik, Trent Fingland, Dan Weissenberger, Tim Spaeth, and a cat hair mustache.
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GameCritics.com Podcast Episode 25: Myths of Game Criticism – Part 2
We continue debunking The Myths of Game Criticism in the second half of our two-part series. Do we live in constant fear of Twitter putting us out of business? Are games so spectacular now that the average score really is 8 out of 10? Do publishers send strike teams to our homes and force us to change scores? We set the record straight. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Five Point Scale" Spaeth.
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For your reference, the eight myths we discuss are:
- Critics should be required to finish games before writing a review.
- The goal of a "proper" game review should be to inform the reader as to whether they should or should not buy a game.
- Those who write about games are not journalists, rather, should be considered "enthusiast press" or simply "games writer."
- There is no difference between a "review" and a "critique".
- The explosion of blogs, podcasts, and Twitter has rendered formal game reviews obsolete.
- Individual game critics and review sites are under constant, unrelenting pressure from publishers to change scores.
- Game scores are often purposefully tweaked to either generate controversy or avoid it.
- A reader should not need to be familiar with the author of a review in order to derive value from it.
- NINE? There's a ninth myth?! Listen and find out!!
Topic and Game References:
- Feedback from Brad's Drinking Coffeecola Blog
- Feedback from GC Forums
- Borderlands Review
- GTA 3 Second Opinion
- Disaster Report Review
- FFFXI: Lu Shang's Fishing Rod
- WoW: Delicious Chocolate Cake Recipe
- GoldenEye 007: Invincibility Cheat
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
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