Flash In The Pan
HIGH The choices offered in the Flashpoints.
LOW Feels more like a bulky patch than an expansion.
WTF My urge to have a King Crab mech lead a lance of Crab mechs.
Thom and I are basically on the same wavelength about MechAssault, though I daresay I squeezed a little more enjoyment out of it than he did.
A game like MechAssault poses an interesting problem in terms of how it should be reviewed. The problem revolves around the dual nature of the game. MechAssault is a transition point in terms of console gaming, and it's a transition between a mainly single-player existence and the fairly recent addition of multiplayer action via an online connection. PC games have been forcing critics to deal with this question for quite a while, but this is a fairly new experience for console games. The question becomes what balance is given to the two experiences, and whether one or the other goes further in influencing the direction of the review. I've come to the conclusion that I can't worry too much about the balance between the two different modes of play and just try and talk about what makes up the nature of each and how that reflects on the game as a whole.
According to ESRB, this game contains: Blood, Violence
From the action-packed opening title sequence to the chattery mission briefings, MechWarrior 3 bristles with life and excitement. Credit much of the liveliness to a proper usage of the Battletech universe.
According to ESRB, this game contains: Animated Violence
I've been aware of the MechWarrior series since it's inception. I was sans-PC at the time, but I lived a bit of that world through Chi. I was also a huge fan of giant robots, especially Voltron. Controlling a giant robot and taking on giant monsters was a dream of mine always and I was thrilled to hear that that was essentially what I would be doing in MechWarrior. Sure I was disappointed to learn that there was no blazing-sword nor any lion-head attacks available, but the concept of giant robots was still intact.