Calling something ‘hardcore' doesn't prevent it from sucking
HIGH Having a robot for a main character is always a perk.
LOW Everything else.
WTF The utter lack of a difficulty curve: it's all just this side of infuriating.
Gagh! I close and my eyes and still see little bink bursts of bullets flying in geometrical patterns…
After playing a game like Bangai-O, it really puts a spotlight on the fact that there are some very different types of gamers out there. Extremely rare is the disc that can please all (or even most) gamers, and Bangai-O is a perfect example of the type of title which clearly tells you which type of player you are since it strikes me as a "love it or hate it" type of affair.
Originally released two years ago in Japan for the Nintendo 64 under the title, Bakuretsu Muteki Bangaioh, the U.S. Dreamcast release of Bangai-O continues a long and excellent Treasure tradition of fast and furious arcade thrills that began with the Sega Genesis game Gunstar Heroes and culminated with Treasures magnum opus, the Sega Saturn import Radiant Silvergun. Bangai-O reunites Treasure with Silvergun collaborator ESP, and not surprisingly, it marks a triumphant return to hardcore shooting madness.
According to ESRB, this game contains: Animated Violence, Mild Language