Glowing people hovering in mid air, screaming about power levels. In a very real sense, that's all every episode of Dragon Ball Z was about. Sure, every now and then, the characters would take a break from all the bellowing to get into world-shattering martial arts battles, but for the most part, fans came for the awkward dialog and broad characterizations. It's Dragon Ball Z: Burst Limit's ultimate triumph that at long last, fifteen years into making fighting games based on the franchise, a developer has finally grasped the thing that makes Dragon Ball Z wonderful, and implemented it.
According to ESRB, this game contains: Animated Blood, Cartoon Violence
Getting Up is a tough game for me to score. I didn't think much of the concept initially, but within just a few minutes of playing, Marc Ecko's vision crystallized and I found that it was much to my liking.
As part of a new wave of "next-generation" 360 games which are short on content, questionable in structure, and passed off to the public at a high retail price, is certainly a title to be cautious of for gamers on a budget. If I could only afford to buy one title in a store full of choices, wouldn't be it.
Without the aid of a strategy guide, cheat codes, or any other manner of gaming aid, I managed to get all the way through Bullet Witch in just three hours. This puts me in a bit of a bind because, while it's a very fun game to play, Bullet Witch is just inexcusably short. Hell, I rented the game and I didn't feel like I got my money's worth, so how can I possibly recommend that anyone purchase it?
According to ESRB, this game contains: Blood, Language, Violence
Getting Up opens with the most disingenuous disclaimer in the history of legal doublespeak; It claims that while the game presents graffiti in a context where "street artists" are heroic anti-establishment figures, it in no way condones acts of vandalism against public or private property.
According to ESRB, this game contains: Strong Language, Violence, Blood
Evil things shamble down narrow hallways, they get shot in the head, the heroes move on to the next shambling thing. That's an accurate description of 90 percent of every zombie film and First Person Shooter (FPS) ever made. So why has there never been a great zombie-killing FPS?
According to ESRB, this game contains: Blood and Gore, Strong Violence