HIGH A well-produced interactive documentary with a wealth of info and playable prototypes.
LOW A nearly 10 minute video on the music will be inaccessible to the Deaf.
WTF The “bad” ending of Karateka is pretty funny, if a little frustrating
HIGH A well-produced interactive documentary with a wealth of info and playable prototypes.
LOW A nearly 10 minute video on the music will be inaccessible to the Deaf.
WTF The “bad” ending of Karateka is pretty funny, if a little frustrating
HIGH Winning a match after numerous high-speed volleys.
LOW The severe lack of meaningful health boosts between battles.
WTF The final boss unleashing an attack that became its own demise.
HIGH: The death of an NPC I'd wanted to kill since the moment I met him.
LOW: The boss checkpoint that didn't give me a chance to use any potions when I died and respawned.
WTF: The absolute orgy of exposition at the end of the game.
HIGH Dying from a coordinated attack by three weakened enemies, then resurrecting in just the right spot to slaughter them all within a few seconds.
LOW Fighting the final battle with the camera whipping around like crazy.
WTF Couldn't this place have looked more like Venice?
HIGH Seeing the consequences of a choice I made much earlier in the game.
LOW Having to keep re-entering conversation trees that I haven't fully explored yet.
WTF Buying stuff from the same fat guy with the same bell around his neck a bazillion times.
HIGH It feels exactly like playing a never-released Ghostbusters movie.
LOW Bill Murray has a few good lines, but mostly phones in his performance.
WTF The last level is the weakest, most trite in the entire game.
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