Tunnel Shooting, Claw Crawling
HIGH Great Music and menus.
LOW Annoying visuals and lousy controls.
HIGH: The death of an NPC I'd wanted to kill since the moment I met him.
LOW: The boss checkpoint that didn't give me a chance to use any potions when I died and respawned.
WTF: The absolute orgy of exposition at the end of the game.
HIGH Dying from a coordinated attack by three weakened enemies, then resurrecting in just the right spot to slaughter them all within a few seconds.
LOW Fighting the final battle with the camera whipping around like crazy.
WTF Couldn't this place have looked more like Venice?
HIGH Seeing the consequences of a choice I made much earlier in the game.
LOW Having to keep re-entering conversation trees that I haven't fully explored yet.
WTF Buying stuff from the same fat guy with the same bell around his neck a bazillion times.
HIGH It feels exactly like playing a never-released Ghostbusters movie.
LOW Bill Murray has a few good lines, but mostly phones in his performance.
WTF The last level is the weakest, most trite in the entire game.
HIGH Pushes the edges of design further than most in recent memory.
LOW This game might have been a blockbuster if it hadn't bungled its initial release.
WTF As much as I loved it, adding alcohol to bullets really makes no sense.
Glowing people hovering in mid air, screaming about power levels. In a very real sense, that's all every episode of Dragon Ball Z was about. Sure, every now and then, the characters would take a break from all the bellowing to get into world-shattering martial arts battles, but for the most part, fans came for the awkward dialog and broad characterizations. It's Dragon Ball Z: Burst Limit's ultimate triumph that at long last, fifteen years into making fighting games based on the franchise, a developer has finally grasped the thing that makes Dragon Ball Z wonderful, and implemented it.
According to ESRB, this game contains: Animated Blood, Cartoon Violence