Tag: Asmik Ace

Lethal Skies II – Review

Those generic products delivered what was promised in that bold, black lettering, but they didn't go much further than the bare essentials in terms of taste or luxuriance. The same could be said for Asmik Ace's Lethal Skies II. Although it's not sold in a plain white box reading "Generic Military Flight Game," it easily could be.

Lethal Skies Elite Pilot: Team SW – Review

Precision is a concept that requires not only patience, but also the right instrument. After all, would a painter be able to create a detailed portrait were he given nothing more than a paint roller? This example not only bears an obvious answer but also depicts a situation where precision is essential. Without its respective tools of the trade, accomplishing such a task would near the impossibility. Such is the dilemma with Lethal Skies for PlayStation 2.

Maken X – Review

In critiquing Maken X, I am surprised I went this long without blasting the game's overall look. Although the game is rendered with crisp, high-resolution graphics, it is ruined by the choice of character designs and models. Being the anime fan I am, I have no problem with Asmik Ace keeping the anime-look and porting it into a three-dimensional environment. After all Capcom and Square have done it wonderfully with Power Stone and Final Fantasy VIII respectively, and the games were the better for it. The one caveat is that the designs must be appealing to begin with.

Vanark – Review

Of all the games released that are based on hit titles in their respective genres, few escape the stigma of being a clone or rehash. Those that do usually do so because either there is such a dearth of that type of game on a system, or that the developer did such a great overall job that the similarities can be ignored. In the case of Vanark, it is such an underwhelming game, that as a whole it cannot shine.

Maken X – Second Opinion

I have incredible soft spot for games that take preexisting genres and really put their own spin on it. This was truly the case with Maken X. While it uses the first-person view to full effect; it plays nothing like the usual Quake-engine based shooter. Instead, Maken X fuse styles of gameplay (hand-to-hand combat, lock-on feature, charged attacks, blocks, computer AI patterns) more commonly found in console games with the first-person view.

Vanark – Second Opinion

Within minutes of loading up Vanark, I can clearly see where the game draws most of its inspirations. Star Fox, Resident Evil, Wing Commander and Star Wars are just a few of the major themes that Vanark boldly borrows from. Unfortunately, in the process of co-opting all its ideas from other games, Vanark fails to define its own identity and pushes the term "generic" to all highs (or is it lows?).