I never cared for the original premise of car-jacking and thuggery for the sake of being able to do so, but in the sequel, the idea of operating in a consequential world with gangland loyalties was intriguing to me. Too bad the whole notion goes totally wasted on a game with so many defects that I barely know where to start.
It can if Midway effectively recreates the arcade experience while adding immersive home console peculiarities. And, apparently with Legends, they have. The original premise of having four human controlled adventurers of different character classes cooperatively questing (a refreshingly rare feature today) through maze-like stages hasn't changed, so the gameplay is still very arcade-like.
According to ESRB, this game contains: Animated Blood, Animated Violence
What impressed me the most about Legends was that it has an old car comfort, but with a new car smell. Legends has all the "old-school" button-mashing, destroying-everything-on-the-screen gameplay but now it comes with flashy 64-bit graphics, loud sounds, huge bosses, and over-the-top spells and special effects.
After playing the game a while, it's not hard to see why Nintendo transposed the Pokémon franchise to this format. Traditionally, pinball games contain various puzzles in the form of complex mouse trap-like contraptions scattered across the playing board.
Two fields may seem minuscule to some, but rest assure since the concept of Pokémon depends on having only a red and blue version. Adding more would only weaken that very fabric that makes the formula a success. There is also plenty of diversity in the gameplay to keep things […]
The greatest accomplishment of Pokémon Pinball was that it made me forget I was playing a pinball game. I have never liked pinball games and even after playing Pokémon Pinball, I still don't like them, but I am always happy to pick up Pokémon Pinball. It must be that organic feel to the game that Chi talked about because Pokémon Pinball certainly feels more personal than the mechanical ones.