Its pretty rare that a racing game comes out which is different enough to perk my interest. While Im not the worlds biggest racing fan, I do enjoy the scent of a freshly burned patch of rubber every now and then. Unfortunately, with the overabundance of driving games available on practically any system out there, the genre seems to have become quite over saturated from where Im standing.
Whether it was intentional or not, Rumble Racing reminded me of a digital Matchbox racing game. The selection of cars seems to be pulled right out of a Matchbox toy set; each car looks like an over-sized version of the die-cast metal hotrods I collected as a kid. The stunts and over-the-top tracks all add to the extreme feel, making Rumble Racing a nice break from the likes of Driving Emotion Type-S or Gran Turismo 3: A-spec. Unfortunately, its flaws were too great to be hidden by any feelings of nostalgia I may have had.
According to the ESRB, this game contains: Animated Violence
Like Brad, I have issues with Sega Smash Pack Volume 1. There are some true standouts in Streets Of Rage 2, Shining Force, Sonic The Hedgehog, and Virtua Cop 2 (even without light-gun support); all are shining examples of the Sega at its best in the pre-PlayStation age. The rest, however, are either throwaways like Sega Swirl and Wrestle War or games that do not stand the test of time like Phantasy Star II and Altered Beast. This has always been a sore spot of mine with these compilation releases.
The Sega Smash Pack: Volume 1 is Segas version of the old-time compilation disc trend made popular recently by companies with a rich history of games—such as Namco, Konami and Midway. The disc includes no less than nine certified, triple-A, 16-bit classics out of the Genesis era as well as three other miscellaneous titles to add to the overall value of the purchase. The games listed on the back of the case are practically a "whos who" of the greatest cartridges available for Segas renowned machine.
I know that neither my playing experience nor playing acumen with side-scrolling shooters can compare with Ben's, but I know a below average shooter when I see one, and RayCrisis: Series Termination is such a game. It does have a few things going for it. I found Taito's gimmick to give players a say in determining the length of each level to be an interesting one and the graphics were quite nice.
A prequel to Galactic Attack in the overall storyline, RayCrisis combines blazing-fast gameplay and great graphics to mark a fitting end to Taito's best shooter franchise. Unlike the generic Darius series, the "Ray" games are inventive in their approach to action.
Originally released two years ago in Japan for the Nintendo 64 under the title, Bakuretsu Muteki Bangaioh, the U.S. Dreamcast release of Bangai-O continues a long and excellent Treasure tradition of fast and furious arcade thrills that began with the Sega Genesis game Gunstar Heroes and culminated with Treasures magnum opus, the Sega Saturn import Radiant Silvergun. Bangai-O reunites Treasure with Silvergun collaborator ESP, and not surprisingly, it marks a triumphant return to hardcore shooting madness.
According to ESRB, this game contains: Animated Violence, Mild Language
After playing a game like Bangai-O, it really puts a spotlight on the fact that there are some very different types of gamers out there. Extremely rare is the disc that can please all (or even most) gamers, and Bangai-O is a perfect example of the type of title which clearly tells you which type of player you are since it strikes me as a "love it or hate it" type of affair.