A prequel to Galactic Attack in the overall storyline, RayCrisis combines blazing-fast gameplay and great graphics to mark a fitting end to Taito's best shooter franchise. Unlike the generic Darius series, the "Ray" games are inventive in their approach to action.
I know that neither my playing experience nor playing acumen with side-scrolling shooters can compare with Ben's, but I know a below average shooter when I see one, and RayCrisis: Series Termination is such a game. It does have a few things going for it. I found Taito's gimmick to give players a say in determining the length of each level to be an interesting one and the graphics were quite nice.
Originally released two years ago in Japan for the Nintendo 64 under the title, Bakuretsu Muteki Bangaioh, the U.S. Dreamcast release of Bangai-O continues a long and excellent Treasure tradition of fast and furious arcade thrills that began with the Sega Genesis game Gunstar Heroes and culminated with Treasures magnum opus, the Sega Saturn import Radiant Silvergun. Bangai-O reunites Treasure with Silvergun collaborator ESP, and not surprisingly, it marks a triumphant return to hardcore shooting madness.
According to ESRB, this game contains: Animated Violence, Mild Language
After playing a game like Bangai-O, it really puts a spotlight on the fact that there are some very different types of gamers out there. Extremely rare is the disc that can please all (or even most) gamers, and Bangai-O is a perfect example of the type of title which clearly tells you which type of player you are since it strikes me as a "love it or hate it" type of affair.
Among the many NES classics we've all played and forgotten about, Blaster Master is one that still manages to amaze today. I remember marveling at the game's remarkable special effects when it came out 12 years ago, and even as I play it now, I'm astonished at how cool the shots and explosions look.
The generically titled Giga Wing—an overhead perspective, vertically scrolling airplane shoot-fest—is another console release in the same vein as Strider 2. Once again, Capcom is responsible (in this case I would call them the guilty party), only this time Sega's Dreamcast is the target.
According to ESRB, this game contains: Animated Violence
Like Ben, I was eager to get my hands on a mindless 2-D shooter like Giga Wing. It was supposed to be a welcome break from the huge involving RPGs I've been playing of late. I never intended to scrutinize Giga Wing too severely as I usually lower my expectations for arcade ports and this type of game in particular. That's what makes the game such a sad case—it only needed to be at least average to garner a positive review from me, and it couldn't even do that.
Everyone knows that 2D is Capcom's speciality, and truthfully, I've never seen such an exciting combination of visuals as in Strider 2. People used to talk about how PlayStation couldn't handle 2D graphics as well as Saturn could, but I'm here to say that Saturn could have never handled Strider 2. I've never seen better graphics on PlayStation.