A Lesson In Payne HIGH Bullet time shoot-outs in noir noughties aesthetics. LOW Platforming challenges WTF This game is my age – and now I feel so old. Max Payne comes from the perplexing minds of Sam Lake and Remedy Entertainment. Released in 2001, it’s often hailed as the earliest […]
HIGH Easy to play, wide variety.
LOW Forced choices that hinder progress.
WTF The curse of “Wetness”
HIGH Playing as a woman of color and exploring issues of motherhood.
LOW The opening sequence presents forced, arbitrary choices.
WTF Who knew a vice grip could double as handcuffs?
Multiplayers act like they forgot about Dreii
HIGH The game creates (and requires) a tremendous amount of teamwork.
LOW The physics are too slippery to build some of the tougher towers.
WTF The dreadful wind and rain.
This review is going to be a little less precise than usual, as Emerald Maiden was the subject of the first ever Hidden Object Drinking Game, so my judgement can't be trusted 100%. Still, I'm fairly comfortable with the amount of attention paid to the game, and that this […]
Going Through the Motions, Machete in Hand
HIGH The episode ends on a tense cliffhanger.
LOW Missing a button in a QTE and doing a long sequence over again.
WTF Zombies in the water? Isn't there some kind of rule about that?
They Mean ‘Guns and Swords'
HIGH My ball returning by bursting through a window.
LOW How easy it is to drop out of the upper playfield on CastleStorm.
WTF Seriously, though, the gunslinger's name is Cindy?
Where is this going?
HIGH The art style is beautifully distinct.
LOW An emotion-free popup box telling me that someone died.
WTF Who are you, again? Wait, who am I?