Jamming to the sounds of nature
HIGH The audio design is absolutely on point
LOW A few puzzles require too much walking between areas
WTF Lengthy memorization puzzles can be challenging
HIGH The audio design is absolutely on point
LOW A few puzzles require too much walking between areas
WTF Lengthy memorization puzzles can be challenging
I recently had the pleasure of playing Machinarium, a fantastic adventure title from indie developer Amanita Design. Currently available on Steam and on their website, Machinarium has received accolades from many critics, myself included. Their CEO, Jakub Dvorsky, was kind enough to answer a few questions for me about the game his company, and his team.
HIGH: Overlooking the city from the game's high points.
LOW: The somewhat anti-climactic ending.
WTF: The oddly convenient series of pipes in one of the puzzles.
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