I've been getting the impression from developers, and the general gaming community, that all this next-generation hooplah is not really about making better games, just better looking ones. No one really cares if Resident Evil 20 or Tekken 9 innovates in the gameplay or story department, so long as there are reflective bump-mapped textures and it roars at sixty frames per second.
According to ESRB, this game contains: Violence
A great game is like a Tootsie Pop: you slowly penetrate through the tasty outisde layers, which then melt away into an even more satisfying and chewy middle. Azurik: Rise Of Perathia has more in common with the strange rice cakes I bought a while back. At first taste, I wondered what all the fuss was about, but after two or three of 'em a nice buzz began to develop on my tongue, and soon enough the whole bag disappeared. The challenge, then, is to get the gamer to take that many bites, particularly when the two or three you need to start liking the rice cakes translates to two or three hours for Azurik.