Lost And found

HIGH It nails the feel of the Blair Witch house.
LOW The motion sickness.
WTF Owning a videogame dog.
HIGH It nails the feel of the Blair Witch house.
LOW The motion sickness.
WTF Owning a videogame dog.
Warhammer is a frustrating license. When adaptations using the brand pop, they’re fantastic. Great settings, rich gameplay, and a lot of perks that come from being able to draw from such long-lived and celebrated IPs. Blood Bowl 2, Inquisitor: Martyr and Mechanicus were all fantastic, and some of my favorite experiences.
HIGH Absolutely nails the atmosphere of fear and ignorance from the tabletop game.
LOW Frustrating combat scenarios. Progression is inconsistent.
WTF When did it stop being treasonous to ignore the orders of a higher clearance citizen?
HP Lovecraft adaptations always interest me. As a fan of the author’s work, I’m aware of how much material it offers for adaptation into other media. Videogames have proven especially fond of his material, recycling plots, themes, and especially monster designs since the days of text adventures. Yet Hidden Object adaptations have been oddly scarce on the ground. Despite a large number of stories which would be remarkably easy to adapt, I’ve only been able to find word of three titles. Mountains of madness, reviewed here, Cats if Ulthar, which I’m trying to find a copy of, and this game, Haunted Hotel: Charles Dexter Ward. Mountains of Madness was a stellar game – how does this one change the HPL adaptation average?
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