HIGH Traversing the expansive, animated world.
LOW A couple of cutscenes are too long.
WTF Water stages that control just as well as the rest of the game!?
HIGH Traversing the expansive, animated world.
LOW A couple of cutscenes are too long.
WTF Water stages that control just as well as the rest of the game!?
HIGH Pixel art perfection
LOW Trips to bullet hell
WTF Capcom, get on it
HIGH An Action-RPG redesign gives new life to Mega Man.
LOW The grinding and the saving.
WTF The world can be destroyed with a computer virus.
HIGH A near-perfect blend of action gameplay and dark storytelling.
LOW Messy and problematic narrative bits early on.
WTF Man, was it hard to not spoil certain boss fights.
HIGH Incredibly fast action. Colorful and vibrant.
LOW It starts crazy difficult, ramps up to nigh impossible. Disappointing overall package.
WTF No, seriously, just WTF?
HIGH Unsettling, majestic art direction.
LOW Annoying trial-and-error platforming challenges.
WTF The illogical way to unlock the canonical ending.
HIGH Leon’s highly expanded moveset leads to tons of ways to approach each encounter
LOW It’s all so darn dour
WTF Am I the only one on Earth who actually likes well-done QTEs?
If the Jedi way is defined by personal growth and straying away from the dark, I’d like to think that going back to videogames I didn’t initially enjoy counts as my grand journey towards becoming enlightened. Dramatic? Sure, but it seems like an apt comparison when talking about Star Wars Jedi: Fallen Order.
HIGH High-energy, fast pace and refined systems.
LOW Making the first boss a balls-hard Sekiro homage was a huge mistake.
WTF Where is that village key? And why are arrows so expensive?!?
HIGH It’s an easy-to-learn roguelike with a great soundtrack and aesthetics.
LOW Easily-exploitable mechanics means it’s quick to complete.
WTF Spike immunity due to… management decrees.
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