Tag: Acclaim

Shadow Man 2econd Coming – Second Opinion

This new version of Shadow Man plays a lot like the old one—the graphics have been upgraded (the character models look a little more realistic, although they still look like first generation Playstation 2 graphics) and the core gameplay tweaked (theres a wider variety of weapons this time around); but those who played through the first game will find that 2econd Coming is very familiar, flaws and all.

ZooCube – Review

Its a simple enough idea, which is a good thing. In my opinion, all of the best puzzle games are built on simple ideas. However, the end result of Puzzlekings effort is lacking the required playability and spark to elevate it into the top tiers of puzzledom.

ZooCube – Consumer Guide

Parents are safe with ZooCube. There is no questionable language, no sexual content and no violence of any kind. Gamers in general will find a very average puzzle game that is neither terrible nor amazing. Some might want to check out the four-player option, but otherwise its forgettable. Puzzle gamers […]

Shadow Man 2econd Coming – Review

In writing the Second Opinion for Oni, Brad discussed what he saw as the main pet peeve he had to deal with as a game critic. According to him, nothing is worse than being stuck reviewing what clearly appears to be a bad game. Such titles will force you to spend hours playing them, only to leave you in the end feeling robbed of time that would have been better spent doing just about anything else.

Headhunter – Second Opinion

I think Brad's assessment of the game is generally accurate, but I cannot match his enthusiasm for Headhunter. When he claims it is the videogame equivalent of a Van Damme or Steven Segal movie, hes right. I, however, don't consider that a compliment.

Headhunter – Review

If someone were to ask what the "Holy Grail" of videogames might be, one likely answer would be "A perfect blending of Hollywood storytelling with the player interaction of Silicon Valley." Like the Grail itself, this goal is currently (and may always be) out of reach. Developers made several attempts over the years, meeting with varying degrees of success.