Tag: Accessibility

New Accessibility Info For All Future Reviews

Here at GameCritics, we believe in accessibility and inclusion.

For years, we’ve been adding audio information at the end of all our reviews as a way of serving the Deaf and Hard of Hearing communities, letting them know which games were safe to buy and which ones might present barriers.


An Eye For Accessibility: Monster Hunter World


As a Deaf gamer, little is more disappointing to me than eagerly anticipating a new title, getting caught up in up how amazing it will be while I wait for release, and then being majorly let down by accessibility issues when it’s finally out. This has happened countless times, and it always seems to crop up with games I’m anticipating the most. However, some games get it right! The latest title I’ll be examining? Monster Hunter World, from Capcom.


An Eye For Accessibility: Kingdom Come Deliverance

Little is more disappointing for me as a Deaf gamer than eagerly anticipating a new title, getting caught up in up how amazing it will be while I wait for release, and then being majorly let down by accessibility issues when it’s finally out. This has happened countless times, and it always seems to crop up with games I’m anticipating the most. The latest? Kingdom Come: Deliverance from Warhorse Studios.


Subtitles Matter: Talking With Deaf Gamers TV

Here at Gamecritics, we’ve been adding information on accessibility to our reviews for over a decade. It’s an issue that’s important to us, and we want others to see its value – after all, we love games, and we want as many people as possible to love them too! However, it’s really hard to love something that’s not willing to let you in, such as games that lack subtitles or visual cues, for example.

In order to get some perspective on the issue form people who are directly impacted, I had a quick chat with the guys from Deaf Gamer TV, a group who do Twitch and YouTube videos in American Sign Language.

DGTV

Phoenix and Zero