
SEATTLE, September 13th, 2021 – Full line-up has been announced for the free-to-attend online edition of accessibility conference GAconf, taking place on October 11th-12th.
The debate surrounding the notion of a lower difficulty setting in From Software’s latest game, Sekiro: Shadows Die Twice, has reminded me of another exceptionally difficult ninja game and how it handled a lower difficulty setting — Ninja Gaiden.
As a Deaf gamer, little is more disappointing to me than eagerly anticipating a new title, getting caught up in up how amazing it will be while I wait for release, and then being majorly let down by accessibility issues when it’s finally out. This has happened countless times, and it always seems to crop up with games I’m anticipating the most. However, some games get it right! The latest title I’ll be examining? Monster Hunter World, from Capcom.
Little is more disappointing for me as a Deaf gamer than eagerly anticipating a new title, getting caught up in up how amazing it will be while I wait for release, and then being majorly let down by accessibility issues when it’s finally out. This has happened countless times, and it always seems to crop up with games I’m anticipating the most. The latest? Kingdom Come: Deliverance from Warhorse Studios.
Here at Gamecritics, we’ve been adding information on accessibility to our reviews for over a decade. It’s an issue that’s important to us, and we want others to see its value – after all, we love games, and we want as many people as possible to love them too! However, it’s really hard to love something that’s not willing to let you in, such as games that lack subtitles or visual cues, for example.
In order to get some perspective on the issue form people who are directly impacted, I had a quick chat with the guys from Deaf Gamer TV, a group who do Twitch and YouTube videos in American Sign Language.
Phoenix and Zero
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