Looking for deep cuts, DC-style
HIGH Is that over 30 different Batmen?
LOW Spending 20 minutes at the end trying to figure out what word the game wants me to type.
WTF Where have you gone, Mr. Tawny?
HIGH Is that over 30 different Batmen?
LOW Spending 20 minutes at the end trying to figure out what word the game wants me to type.
WTF Where have you gone, Mr. Tawny?
Welcome back to a semi-regular feature here at GameCritics.com: TouchTalk. While this series was inspired by one of my old features, the Bargain Basement, I've got an all-new focus for an all-new phase in gaming. Rather than highlighting discounted gems in the used section of a retail shop, I'll be reviewing downloadable mobile games and apps that you might want to check out… and maybe some that you'll want to avoid.
Transcript of GameCritics.com Podcast Episode 22: Scribblenauts, Muramasa, and Are games too hard?
Do games need to be easier to attract a wider audience? Or are games too easy as it is? Where did all the hard games go? What role does culture play? Will "Autoplay" features reduce frustration or just make gamers lazier than ever? With your help, we attack these questions from all directions. Also: quick hits on Scribblenauts and Muramasa: The Demon Blade. With Chi Kong Lui, Brad Gallaway, and Tim "If You Lose at Candy Land You're Banished to the Woods" Spaeth.
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
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