He’s back in the host chair, and Felipe’s right beside him. For one night only (well, hopefully not), Tim Spaeth steps in at the last minute to take the reins. It’s old-school episode all round, with Mike Bracken, Brad Gallaway and Chi Kong Lui making it an “OG panel.” And, last but not least, Anne Lee returns to tell us more about the future (well, Japan)

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13 Comments on "GameCritics.com Podcast Episode 121: The Return of the King"

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Mike Bracken
Guest
I’ll chime in here briefly, only because I’m partially to blame for some of this. I got nothing on the Souls front. I’ve talked about it before, but not in ages. I haven’t even played Dark Souls 1 or 2 yet, so you’re on your own there. I will say (and have said publicly) that we do way too many Souls topics. What can I say, though? They’re good games — and we rarely ever play things in the same timeframe as a group. Because of that, some games are going to come up again as other people on the… Read more »
Mousse effect
Guest

Hey brad
Personally I love the Dead Island talk and honestly mpq and souls talk don’t bother me although these guys might have a point on that. Its a kind of empty year i’m sure things will be different next year with all the big titles – give the panel a break guys
On another note I have no idea what zombie game will be GOTY this year!

Brad Gallaway
Guest

So if I understand you correctly, you’re asking that we never talk about Dead Island in any way on the show ever again? You know there are a ton of games in this franchise, right? More coming?

Sorry, can’t make that promise.

Drew Rowland
Guest

Great Podcast guys! Anne was great and you should try to get this Tim guy to host more.

anynymous
Guest
” talk ” as a nonspecific word ( really it’s just me being lazy ) doest mean you get to narrow the terms Brad. ” talk ” at GCP when referring to Dead Island – which IMO is the most mindless, repetitive and dull game to every win any game of the year award by miles, anywhere, is only brought up here in a positive way by yourself and Mike. Fair enough for you. But for myself, that game bores me to death, till my brain rot turns my mind into a ” stinky mess “. Sort of the same… Read more »
aHei
Guest

I enjoyed the hell out of this episode, except the middle part where you talked about Skylanders (I think?).

Whatever, this panel still makes the podcast, and I dread more the day you guys stop diffusing than the fact that you may be a bit repetitive.

Still my favourite show by a wide margin.

nightdreamer
Guest

Not gonna lie and be nice about it, but you guys really talked too much about all the Souls games that I’m really dreading next year when you’re going to spend 50 eps talking about Bloodborne. Please don’t let it happen. Even I, a listener from episode 1, got pretty tired of it.

(I’ve yet to listen to this episode but I will!)

Brad Gallaway
Guest

Oh come on now… You may have a point with MPQ and Souls, but Dead Island?

The last time we talked about that series was probably 2011 or so…

Once every two or three years doesn’t seem all that egregious to me.

= P

TickTock
Guest
Regarding the main topic of the podcast, which was basically about using different Points Of Sale multiple times over a lengthy time-period, i have some thoughts i’d like to share. Being able to use the Amiibo-figures in multiple games is even worse than if they would only work for one, as the barrier to gating content (from a company perspective) is lower, because they don’t have to produce another “real” item in order to gate something. Now we can expect every Nintendo game to feature content being gated off behind the Amiibo-wall. However my biggest issue with the figurines/toys is… Read more »
Anonymous
Guest

That’s Speath, not Sheath.

Anonymous
Guest

I swear, If I hear any more Puzzle quest, Demons Souls, Dead Island talk…. I’m going to strap 60 coke cans to my body, go bungie jumping and end my life the most glorious way I know how.

Recent GC podcasts, because of how derivative and repetitive they are, are blurring into one stinky mess.

Not even Sheath and Bracken can save us now.

TickTock
Guest
Hatsune Miku Project Diva F2nd is an _extremely_ fun game. I only got it 2 weeks ago, but i have already clocked a significant amount of time with it. It’s hard as balls though (which i like). The mentioned autotuning actually complements the game, as most voice-segments are very discrete, which makes hitting the correct notes in the game much more unambiguous. With the extreme difficulty present you will need to press the buttons according to the song, as doing it solely in accordance with the button prompts will get you nowhere on 4+ star songs. BTW, Miku isn’t the… Read more »
Anonymous
Guest

This is the first time I’ve listened to this podcast in 2 and a half years…