This week we put the fate of our show in the hands of our listeners and came up with a bevy of hot topics, from the Xbox 180 to the distinction between AAA and Indie games. Featuring Richard Naik, Brad "Doesn’t Know What a Conch Is" Gallaway, Chi Kong "No Menus" Lui, Michael Cunningham, and Ashley King.

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Richard Naik

Richard Naik

Born and raised in St. Louis, MO, Richard received his first console (the NES) at the age of six, and from that point on games have been an integral part of his life, whether it's been frittering summers away with the likes of Mario, Mega Man, and the Zerg or partaking in marathon sessions of Halo, Team Fortress 2 or Left 4 Dead. After being a longtime reader of GameCritics, Richard joined the staff in March of 2009, and over the years Richard grew into the more prominent role of part-time podcast host.

In 2016, he spearheaded a complete rebuild of the GameCritics.com website, earning him the title of Chief Engineer.

His gaming interests are fairly eclectic, ranging from 2D platformers to old-school-style adventure games to RPGs to first-person shooters. So in other words, he’ll play pretty much anything.
Richard Naik
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tom
tom
7 years ago

The Wii U is doomed thanks to Nintendo themselves and the Nintendo fanboys. The fanboys keep loving practically the same Zelda and Mario game’s, over and fucking over again, and Cowardly Nintendo keep accommodating them. So they are both to blame for Nintendo’s home console problems. Nintendo are one of the best at thinking of ways at how to do different design of the abilities and elements in their games in the way of gameplay, and then polishing those designs – Way better than most other game companies. But they use it to make the same shit over and over.… Read more »

Chi Kong Lui
Chi Kong Lui
7 years ago

[quote=tom]Nintendo are one of the best at thinking of ways at how to do different design of the abilities and elements in their games in the way of gameplay, and then polishing those designs – Way better than most other game companies. But they use it to make the same shit over and over. I’m so over Nintendo as of 8 years ago. The talent and understanding of game design is there, but the bias and denial of repetition is what holds them back.[/quote] While I’m someone that believes that Wii Sports/Motion Controls was a huge distraction for Nintendo, I… Read more »

Richard Naik
Richard Naik
7 years ago

Actually, the big DA haters (Mike, Tim) weren’t on this show, so you’d have probably been safe Chi.

Chi Kong Lui
Chi Kong Lui
7 years ago

Some of my fellow podcast members bag on DA: Origins so hard that I was a little gun shy about mentioning it for the most noteworthy games of the generation. In hindsight, I felt wrong for not mentioning DA: Origins for its incredible character writing/acting and the way the relationship model is woven into the gameplay.

tom
tom
7 years ago

I don’t rate Mario Galaxy Much. Same enemies, same mechanics, same coin collection. Sure, some of Galaxy’s new elements like traversal on spheres and contextual actions like slingshots and such which are slightly enjoyable but that enjoyment never last long. It’s all done with polish, but all the same old mechanics are there denying lasting enjoyment. Jumping on enemies mechanic is so old, so archaic, so boring and so over done in countless Mario games over 20 years that I find it mind and balls numbing. Same can be said for the platforming. Shooting Fireballs feel like shooting 1 pin… Read more »