At long last we get to our annual E3 coverage, only about 40 days late. In addition, the crew talks on the Destiny Beta, Divinity: Original Sin, Walking Dead S2 Episode 3, The DOTA 2 International, and some weird Gundam Unicorn thing. Chi also gets excited about sex at the end. Featuring Richard Naik, Brad "Eurojanky" Gallaway, Chi Kong Lui, Sinan Kubba, and Ashley King.

0:00-0:02 Intros

0:04-0:17 Destiny Beta

0:17-0:25 Walking Dead S2 Episode 4

0:25-0:30 State of Decay: Lifeline

0:30-0:49 Divinity: Original Sin

0:49-0:53 DOTA 2/The International

0:53-0:57 Dark Souls 2 Crown of the Sunken King/Transistor

1:01-1:05 Hyrule Warriors

1:06-1:36 E3

1:37-close Thumbs

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Richard Naik

Richard Naik

Born and raised in St. Louis, MO, Richard received his first console (the NES) at the age of six, and from that point on games have been an integral part of his life, whether it's been frittering summers away with the likes of Mario, Mega Man, and the Zerg or partaking in marathon sessions of Halo, Team Fortress 2 or Left 4 Dead. After being a longtime reader of GameCritics, Richard joined the staff in March of 2009, and over the years Richard grew into the more prominent role of part-time podcast host.

In 2016, he spearheaded a complete rebuild of the website, earning him the title of Chief Engineer.

His gaming interests are fairly eclectic, ranging from 2D platformers to old-school-style adventure games to RPGs to first-person shooters. So in other words, he’ll play pretty much anything.
Richard Naik

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5 Comments on " Podcast Episode 114: E3, Destiny Beta, Divinity: Original Sin"

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The level design in the Dark Souls 2 DLC is indeed fantastic and far better than what we got in the base game, but I am going to have to disagree big-time on Sinan’s comment about the bosses being interesting. Minor Spoilers: One (optional) boss fight is just three regular NPCs with regular in-game gear given impossible amounts of poise and HP, and the ability to cancel all of their actions into a roll; the first “main” boss is a re-skin of the final boss that summons skeletons and a previously encountered boss; and the finale is a re-skinned boss… Read more »
Brad Gallaway
Hey David, Sorry you don’t think we’re more cheerful. OTOH, I know we make jokes about being a negative show, but when we like things I think we do call them out. I mean, we fight the good fight for things that really deserve it, i’d say. And as far as Destiny goes, I admit i’m a little confused… I liked the game and i even have it preordered, so I guess i’m not sure how you came away with the feeling that we were hard on it. the storytelling will probably suck (come on, let’s keep it real here)… Read more »
Guys, please be more upbeat! I just cannot finish any podcasts in the post-Spaeth era. Without Tim, Chi is the only one calling out other podcast members on nonsense and negative arguments. On Destiny, Brad makes so many blanket statements, Sinnaaan and Ashley jump in in like fashion, Richard tried to elucidate more reasoned points but overall I just listened to an arbitrarily critical gangbang from three people who don’t seem to have anything more than a passing familiarity with one of the most successful development studios in the past 15 years. Why would i want to listen to more?… Read more »
It’s a shame you guys didn’t like Transistor. I read Richard’s review and decided to give it a chance and I agree with him completely. I couldn’t get into Bastion but I thought Transistor was great. I loved the artwork, the music, the story and the combat. I will agree with some of your points though; the presentation is quite opaque and there’s few enemies. And while it is true that you can came up with a killer combo (Void(Crash()) + Flood() can kill almost everything in your path) that’s a problem with almost every game and hardly the developer’s… Read more »

Thanks to all the guys for a quick fresh new podcast, ( at least to the listeners ears ).

E3 hate-fest is fully in Brackens wheelhouse, it’s a shame he was missing. Somehow I think his ‘ soul ‘ feeds off the frequent schlock, contempt and presentation ascendancy of the, ‘ making as much money off AAA video games ‘ industry.