I wasn't at all as enamored with Jedi Knight as Chi was. Jedi Knight was a great idea but it felt old right from the moment I first played it and I never actually felt like I was a Jedi. Plus, seeing a Jedi storm through levels with a phaser just looks plain wrong and feels even worse. You're given a light saber, a first (to my knowledge) in a Star Wars game, as well as the ability to use the force to push and pull things. They're cool features that are pulled off well but neither can take away from the blandness that saturates the game.
If nothing else PaRappa The Rapper broke all the rules. I remember like Chi, when PaRappa was released and some people dogged it because it was very simple looking game. It didn't have the latest in 3D graphics and state of the art Artificial Intelligence (AI).
PaRappa's concept based on rap, plays something like a cross between Simon-Says and Tekken-style 10-hit combos in a music video. While this may sound simple, it no where near demonstrates the depth of the game.
It's very difficult for me to describe a game that is so close to perfection. Almost every aspect of GoldenEye reaches unheard of plateaus. It is a game that combines all its elements into a seamless gaming experience. While the plot of the game is heavily steeped in the movie of the same name, it isn't hindered by it.
The James Bond license was almost worthless when Nintendo bought it. After GoldenEye, it seemed like every developer and publisher wanted to get their hands on the license for the newest James Bond movie.
Clive Barker's Jericho can be a tough game to pin down. It's a squad-based shooter, but it's not a tactical action game. It's from Clive Barker, but it's not really scary—just very dark and bloody.