Reviews

Carrier – Review

On the surface, Carrier appears to be nothing more then a pure rip-off of Capcom's groundbreaking Resident Evil series. Resident Evil defined many elements in what is now known as the survival-horror genre and Carrier isn't shy about mimicking it. Almost all the setups are near identical. In Carrier, players take control of Jack Ingles and Jessifer Manning (only after beating the game), a guy-girl duo part a special investigative unit known as SPARC.

WWF Smackdown! – Review

In the end, the graphics and sound may be lacking, but Smackdown! shows up where it counts the most, in the amount of features and the rock-solid gameplay. It's not without a bit of irony that at a time when wrestling game developers are trying to complicate a player's actions in a misguided attempt to create some sort of wrestling simulation, Smackdown! manages to do just that with a far simpler style.

Tokyo Xtreme Racer – Review

Tokyo Xtreme Racer is all about modern day drag racing through what appears to be a realistic 3D recreation of Tokyos highway. Players start the game off by purchasing a car and then freely cruising about the highway.

Tokyo Xtreme Racer – Second Opinion

For the most part, Chi nailed the same points I wanted to focus on. However, we differed on a few aspects of what makes Tokyo Xtreme Racer good or bad. We certainly agreed on how good a job Genki did modeling the cars in the game. Right from the start, the detail and graphical effects used really caught our eye and indeed are a sign of what awaits users down the road (no pun intended).

WWF Smackdown! – Second Opinion

So in Smackdown!, the ability to grow my character and further adjust his arsenal of moves with choices that only become available after I've reached certain levels of ability really caught my attention—hook, line and sinker. I simply couldn't stop playing there after, and Smackdown! became just plain smack for me.

Pokémon Stadium – Second Opinion

As I said before Stadium is not the finest example of a stand-alone game, but in all fairness, it was never to meant to be. It was to be used with Nintendo's very innovative Transfer Pak, and when linked with a Pokémon game, it offered new options and modes that enhanced the original games experience. With the exception of a true Pokémon sequel, I doubt fans really could ask for more.

Pokémon Stadium – Review

Sadly, what was so brilliantly executed on the Game Boy, was not as impressively treated here in the Nintendo 64 creation, Pokémon Stadium. Rather than trying to recreate that childhood past-time in another shape or form appropriate for the now-fledgling Nintendo 64 system, Stadium is nothing more then a companion piece for Pokémon trainers who already own the Game Boy version.

Soul Fighter – Review

The thing most noteworthy to me about Soul Fighter is that it serves as a reminder of how far the industry has gone. Years ago, no one would have cared if a game was released without a two-player mode because that was the norm then. But nowadays, if an action game doesn't have a two-player mode, a red flag goes up and the game will be judged harshly.

Vandal Hearts II: Heavenly Gate – Review

The current state of the industry still has game developers and publishers more concerned with testing gamers reflexes with action-oriented fare than they are with offering more cerebral experiences. Games like Final Fantasy VII helped change some of those perceptions by bringing the console RPG into the mainstream. Unfortunately, I cant say the same about Vandal Hearts II doing the same for more strategy-oriented games.