So the question that begs to be asked is that if Jackie is already an impressive videogame in of himself, does the world really need a videogame in his likeness? Probably not, but that didn't stop the developers of Radical Entertainment from trying.
You'd have to search pretty far and wide to find bigger Jackie Chan fans than the two reviewers of Midway's latest. Like Chi, I was waiting with baited breath to play this game as soon as I heard it was in development, however since then my interest has waned severely. This was mainly due to the lack of industry buzz about the game and the fact that early demos of the game made it look like just another Final Fight clone with Jackie Chan's name plastered on it.
This game really surprised me. I generally don't get too excited about turned-based RPGs (I lost interest about midway through Shining Force), but I couldn't stop playing FM3, and it's difficult to explain why. Like Chi, I have mixed feelings about the game. FM3 left me feeling short-changed on several occasions. And yet, this game managed to pull me in and keep me interested. I found myself addicted to the fun battle scenarios, and the story proved just compelling enough for me to keep plugging away at this futuristic RPG.
FM3, at its core, is a turn-based strategy game where tactics and control are concerned only as far as a squad of four soldiers rather then an army of thousands. What has always been a trademark of the Front Mission series (Parts 1 and 2 were never localized for the North American market) is that all the soldiers under a player's command pilot Japanese anime-styled combat robots known as Wanzers (pronounced Van-ser).
Though the conflict between cats and mice has been well-documented in storybooks and cartoons, there haven't been many videogames based on the subject (and the ones based on Tom and Jerry don't count). Once again showing what they can do when they're not bogged down by the Sonic franchise, Sonic Team has created an absolute masterpiece in Chu Chu Rocket!—a raucous cat-and-mouse affair that never grows tiresome.
…it seems their creators spend so much time focusing on tightening the gameplay that they don't focus as much on the game's length, and this only hurts the game.
Yet, the graphical wonder of Code: Veronica also becomes a lethal double-edged sword. While the presentation received a shot in arm and everything looks fairly realistic, the same can't be said of the gameplay mechanics, which has remained unbelievably ridiculous.
As Resident Evil games go, Code: Veronica is familiar fare. If you loved the older games, youll love this even more with its suped-up graphics and sound. Myself personally, I am getting pretty sick of this series and if it werent for the fact that its making its debut on the Dreamcast, I would have panned it even more.
I know that the very sight of my mediocre rating for such a highly touted game as Gran Turismo 2 will bring down the wrath of hundreds of fans crying "blasphemy." But before anyone ignites a torch or hurls a stone, please read through my review and try to understand my perspective first.
Gran Turismo 2 is like a Holiday Inn—it gives you more, and more is better. It succeeds in making the original PlayStation mega hit, Gran Turismo look obsolete, when in fact the difference between the two is marginal. No drastic changes have been made to the game's basic structure, there's just more of everything: more cars, more tracks, more options, more involved gameplay, more sounds and more music. Gran Turismo 2 succeeds because it's the complete package—a more comprehensive and ultimately more satisfying racing simulation than its predecessor.