Mechanical innovation is often viewed as strictly contextual, in that it solves a problem or improves the functionality of a gameplay element. Gunvalkyrie challenges this perception by eschewing the conventions of its genre with a complex, unorthodox control scheme that radically shapes the direction of the game.
The world of video gaming has been paying attention to these opportunistic ad execs, as you can see from Rockstars recent State Of Emergency, a 3D beat-em-up with a plot ripped off from the infamous Seattle protests of 1999. Sega has also jumped on the revolutionary bandwagon with their Jet Set Radio series, in which you take charge of a skater gang and tag graffiti all over the city while taking on the cops.
While being a reviewer isnt always easy, sometimes its even tougher when youre also a fan. Its our job to look at games objectively, but were still human. We all have our preferences and tastes, and theres nothing more miserable than seeing a series you love go down the drain with a rotten sequel. As if that wasnt painful enough, reviewing such a game forces you to thoroughly examine every single aspect of it, instead of having the luxury of deluding yourself into thinking it really isnt all that bad.
Have you ever seen a game on a shelf that you looked at over and over without ever buying? Have you ever left the store and then picked the game right back up on your next visit? You may feel drawn to repeatedly scrutinize the same package, but its hard to tell the difference between a sleeper hit and a piece of garbage from a box cover.
I disagree with Mike on his assessment of UFC Tapout's fighting engine. True, the standing game is not full of dazzling combos, but this is the point, to make a skill out of prediction. Its almost an art to watch for openings in your opponents attacks, and suddenly grab a limb out of the air to slam their body into the ground.
Rez is something of an odd duck to review, like many recent genre-bending Sega games. I can definitely appreciate its richness and vibrancy, but I can also understand why it didnt exactly become a blockbuster hit.
I remember a number of years ago, when the Ultimate Fighting Championship (UFC) was still in its infancy, the violent and controversial tournament made its way to my hometown. The night of the show, a local, highly experienced and well respected martial arts instructor was asked for his opinion of the tournament. He replied that it is not real martial arts not because the fighters lack technique, but because the martial arts are not really about fighting.
There's not a lot to say about Hot Shots Golf 3 that Mike didn't already cover, and I agree with almost everything he said. As stated, the game is very open and accessible to the average person (golf nut or not), and its an absolute breeze to play. You should have no fear of buying this one, since it's a total winner. I did have a few things to add, though.
Playing Rez can be highly infectious even if for just a few minutes, so even the casual gamer might want to try that stage "just one more time." The mix of visuals and sound makes it as fun to watch as it is to play.
Once upon a time PC (personal computer) gamers had it much better than videogame console gamers. The PC was a more powerful machine, capable of giving users large 3D game environments and a load of titles console gamers could only dream of having on their 16-bit systems. Times have changed. Now home consoles, like the PlayStation 2, contain power equal to that of the standard computer, if not more. PC-style adventure games like Drakan: The Ancients' Gate just aren't impressive anymore.