For all you see and hear, Jet Grind Radio is possibly the coolest game ever made. The art direction for the game is amazing and hits that narrow target of hip that other games miss—almost everything you see and hear melts your heart with an effortless style.
Jet Grind Radio is like the love child of Crazy Taxi and Space Channel 5. Take Crazy Taxi's gameplay, Channel 5's visual flair, and the music from both games, and you basically have Jet Grind Radio. Though the game can get repetitive, and the frustration factor is higher than it should be, Jet Grind Radio fares much better in the long run than its would-be parents.
Playing The Legend Of Zelda: Majora's Mask is like returning home after a long time away.
Writing a review for a game in Nintendo's Legend of Zelda series is different than writing a review for other games, because Nintendo's work allows discussion of higher level elements such as form and structure rather than implementation. The camera for example, which has been the bane of most other third-person games, Majora's Mask somehow improves from Ocarina of Time.
Like most of this year's baseball releases, Triple Play 2001 seems to be stuck in mediocrity. It could be argued that this is a case of the PlayStation's limits finally being met, but I think it is far more likely that developers have simply given up on doing anything even remotely interesting on the five-year old console in favor of its new big brother, the PlayStation 2.
Well, Matt definitely wasn't alone in thinking that the original Mega Man Legends was something special in the midst of the usual flood of Street Fighter rehashes Capcom sees fit to choke store shelves with. Personally, it's quite exciting for me to see that the series hasn't been pushed aside and forgotten in favor of more predictable (read: unimaginative sequel) titles.
This title could have been released two years ago, and I still would have proclaimed the graphics and animation to be hideously shoddy. If this is the best they can do with 32-bit, 3D graphics, I'd gladly see the return of sprite-based 16-bit graphics for baseball games that I can recall as being much more attractive.
I just don't get it. I don't understand why people don't like the Mega Man Legends series more. I guess it's just America. We wouldn't know a good game if it hit us.
Yu Suzuki and his development team, AM2, all purported driving fanatics, set out to create one of the most realistic racing experiences ever made while staying true to the idiosyncrasies of the F355 itself. The result is a driving simulation that is as close to the real task of driving the Italian sports car as many of us will ever get.
Of all of the countless racing games that have been released over the last few years, only a small few have managed to be true pioneers in what is possibly the most over-saturated genre in video games.