As successful as Pokémon was, it has always lacked a compelling story or the sophisticated graphics to hold the interest of older players. Genki took notice and when they produced Jade Cocoon, they intended to come through in a big way. Genki abandons Pokémon's large sprawling story line (with a multitude of side stories) for one that could best be described as quaint.
In terms of actual gameplay, JC isn't quite the sprawling trek that most RPGs represent. Instead, traveling is minimized through menus and plot devices that enable quick entry to particular areas. There is some exploration, but the main focus still resides on combating and capturing monsters (as Dale already mentioned, unoriginally dubbed Minions).
Is there life after death? Well, according to fiction and pop-culture, there most certainly is. For as long as we've known, tales of the undead have permeated through our society in the forms of Nosferatu, Dracula, and Tom Cruise.
Soul Reaver brushes with perfection but falls short. It's got the visual and aural punch that sets it apart from other games right off the top and Soul Reaver is just an outstanding realization of its creators' imaginations.
After all its different incarnations, Nintendo apparently felt Tetris needed a face-lift as much as Leatherface does. The New Tetris, as it's called, is probably the biggest conceptual departure from the original Tetris theme that any "Tetris" game has gotten. Since it's inception, Tetris has been about clearing the most lines and getting the highest numerical score to see who is the best. In The New Tetris, a high score is still desirable, but it is tallied differently; the actual number of lines cleared are the focus and not points given for each, as in the original.
Shifting the focus over to building world wonders with lines accrued makes The New Tetris the first Tetris in the franchise to reach 'biblical' proportions. Why 'biblical'? Because the sheer amount of effort it takes to build one of these mammoths made me feel like I actually was a slave in Egypt!
While I agree with some of Dale's gripes, I had a slightly more positive reaction to Lammy. Many of my own initial complaints stemmed more from the start of the game, which seems to mirror PaRappa too closely.
PaRappa was the first music-based video game to hit the market and when gamers took to it right away, it changed just about everything in the industry.
When I found out Chi was going to review this game, I laughed. Movie licenses have had a history of failing miserably when ported over to video games and with the exception of GoldenEye 007 on the Nintendo 64, I had little reason to believe this trend was going to change.
Only in this day and age could a game of such amalgamated ideas like Aliens Versus Predator (AvP) exist. But did the game take its creative direction from the six movies featuring the two sci-fi antagonists, or was it the never-developed screenplay for the vapor film (of the same name) that never materialized? What about the series of Dark Horse comics? Then again, wasn't there already an AvP game for the underachieving Atari Jaguar system?