According to ESRB, this game contains: Mild Animated Violence
I think Dale was more insulted by this title than I was, though I was particularly appalled at the horrendous art direction. Like some kind of outsourced nightmare, everything from the cut sequence, to the pre-rendered backgrounds, to the character sprites, don't just look as if different teams did them, they look as if different companies did them! There isn't any visual cohesion to ground all the other elements in the game.
Perhaps the best aspect of Racer is that it positively draws from the movie, including a temporary boost and repair feature that Anakin Skywalker clearly utilizes in the movie. These two features add an extra dimension because a level of on-the-fly resource management, not often seen in racing games, is introduced.
My suspicions of confusion proved to be correct. Trying to figure out what the developers were going for is difficult and describing the results isn't easy either. The best I can say is imagine the jumping platform elements in Super Mario 64 mixed with the puzzles in Legend Of Zelda: Ocarina Of Time; all from a locked-down, overhead, three-quarters perspective.
According to ESRB, this game contains: Animated Violence
The over-the-top multiplayer mode in Super Smash Brothers was good enough to outweigh the games major flaws for Dale, but that wasn't the case for me. I simply couldn't get past how shallow this game played in single or multiplayer modes. For me, it boiled down to the near-MIA of attack moves.
Midtown Madness is a good racing game and this comes as a surprise because arcade-racing titles like this don't usually translate well on the PC. In "Cruise" mode, I got to drive anywhere and everywhere in the city of Chicago. Driving through heavy traffic is unlike anything else and the AI (though weak) offers a convincing city-traffic model.
I take exception to the comparison Chi made of The Phantom Menace to Super Mario 64 and the Legend Of Zelda: Ocarina Of Time. Being a fan of both games, I can say that The Phantom Menace has little to show in terms of inspiration from either masterpiece. What I do see is that LucasArts wanted to capitalize on the trend of third-person perspective titles and the Star Wars prequel license at the same time.
Rather than wiping out endless hordes of monsters for fortune, glory, and (of course) experience points, Pokémon encourages captivity over annihilation. So much so, that collecting, trading, and training the stubborn little pocket monsters make up the heart of the game.
Destined to invade the playgrounds, baseball cards and Pogs will have to make way for Pokémon. Younger players will love trading and fighting their Pokémon with others. 3D mavens who relish their textures and polygons will not so easily go back to simplistic 8-bit graphics, but that's their lost. T […]