In the world of Nintendo 64 baseball, two franchises stand above the rest: Nintendo's very own Ken Griffey series and Acclaim's All-Star Baseball series. Thus far, it's been a heated rivalry and like most fierce competitors, neither will accept defeat or rest on its laurels. It's a new season and with it comes a new set of entries. This year's Ken Griffey is called Slugfest and it's time for us to see if developer Angels Studios made the right moves in the off-season. Batter up!
For me, it boiled down to one simple thing: the camera angles. While Dale pointed it out as a flaw, he didn't address it with the appropriate degree of severity. The camera angles in Slugfest destroyed this game.
Those expecting the same experience as Electronic Arts' Need For Speed will be sorely disappointed. Beetle Adventure Racing is exactly what the title says; it's an adventure game with the Volkswagen Beetle. The focus is on taking the unbeaten paths and crazy high-flying jumps and power-ups and not so much […]
My first thought was where did this game come from? Published by the makers of the hit series, Need For Speed, Beetle Adventure Racing is a totally unexpected release. Gone are the muscle cars, the rally vehicles, and the crazy collection of authentic automobile licenses. Even the traditional racing elements I've come to expect from racing games are missing or de-emphasized.
I found that seeking out and traversing through the often hidden alternate routes to be funny, thrilling and addictive, but where we differ is that while Dale found that there was enough in the gameplay department, I wanted something more. It seemed strange to me that I would play the game expecting an arcade racer, but ended up enjoying this other unexpected adventure/exploration feature.
Stubborn as they are, Nintendo just would not deliver the hardcore fighter that fans of the genre demanded for the Nintendo 64. They fell back to their corporate policy of making games that were fun to play for the entire family. Instead of a hardcore brawler, Nintendo produced a hybrid. A game that plays as much like a platform title as it does a fighting game. The mixing of genres was not the only risk taken with the game. Nintendo avoided using the generic cast of muscle-bound men and women or mutants and animals and instead went in a totally different direction. In Super Smash Brothers, you get to control any of your favorite mascots from the Nintendo game library. The object of the game is simple: pummel your opponents and knock them off the stage until you're the only one left.
Surprisingly, its not fighting or platform game fans that will feel most at home with Super Smash Bros. Instead, it's Bomberman fans who will appreciate this rambunctious cart the most (with its lively multiplayer battles). The lack of depth will hurt older gamers the most, but 'party' modes will attract […]
Any fan of the movie will love this game. It doesn't have a deep story but that's not its draw anyway. It successfully takes one segment from the movie and lets you be a part of it. Racing fans will love it because it handles better than most other racers […]
You are familiar with the hype and whether it was generated by the media, George Lucas, or the fans themselves, it's helped to sell everything and anything Star Wars. Whether a product was any good was irrelevant, if it was graced with Star Wars, it was a must-have for any "true" fan. So as soon as Nintendo announced that they had a limited exclusivity deal with LucasArts, many in the media saw it as a coup for Nintendo. Others, however, doubted the game's significance because although it carried with it a big-license name, Pod Racer (as it was then called) was still merely a racing game.
According to ESRB, this game contains: Animated Violence, Mild Language