This is a simulation fan's dream. It has accurate stats, intuitive AI, and realistic graphics and sound all in one to make a realistic baseball world. The arcade baseball lover will probably be disappointed, as stats have more impact towards game outcomes as well as by the game's much slower […]
All-Star Baseball `99 won the baseball wars on the Nintendo 64 a year ago and was deservedly proclaimed one of the best baseball games ever made. In fact it was considered to be pretty close to perfect and many wondered how Acclaim would top themselves. Now, a new season is upon us and All-Star Baseball 2000 has arrived, bringing with it high expectations and I can tell you that they have delivered.
You're not gonna get too many arguments from me here. In terms of pure ball-playing experience, no other game captures the look and feel of the game of baseball better than All-Star Baseball 2000 (ASB2000). The developers seem to have taken everything one step further than the competition. Whereas most other baseball games seem to only capture moments of realism, ASB2000 is simply real.
Baseball purists might as well stay away from this thing. You won't find a simulation in any part of Ken Griffey Jr.'s Slugfest, but you will have a good time. It's not heavy in realism or stats, but it does mimic the game of baseball and adds it's own personality, […]
In the world of Nintendo 64 baseball, two franchises stand above the rest: Nintendo's very own Ken Griffey series and Acclaim's All-Star Baseball series. Thus far, it's been a heated rivalry and like most fierce competitors, neither will accept defeat or rest on its laurels. It's a new season and with it comes a new set of entries. This year's Ken Griffey is called Slugfest and it's time for us to see if developer Angels Studios made the right moves in the off-season. Batter up!
For me, it boiled down to one simple thing: the camera angles. While Dale pointed it out as a flaw, he didn't address it with the appropriate degree of severity. The camera angles in Slugfest destroyed this game.
Those expecting the same experience as Electronic Arts' Need For Speed will be sorely disappointed. Beetle Adventure Racing is exactly what the title says; it's an adventure game with the Volkswagen Beetle. The focus is on taking the unbeaten paths and crazy high-flying jumps and power-ups and not so much […]
My first thought was where did this game come from? Published by the makers of the hit series, Need For Speed, Beetle Adventure Racing is a totally unexpected release. Gone are the muscle cars, the rally vehicles, and the crazy collection of authentic automobile licenses. Even the traditional racing elements I've come to expect from racing games are missing or de-emphasized.
I found that seeking out and traversing through the often hidden alternate routes to be funny, thrilling and addictive, but where we differ is that while Dale found that there was enough in the gameplay department, I wanted something more. It seemed strange to me that I would play the game expecting an arcade racer, but ended up enjoying this other unexpected adventure/exploration feature.
Stubborn as they are, Nintendo just would not deliver the hardcore fighter that fans of the genre demanded for the Nintendo 64. They fell back to their corporate policy of making games that were fun to play for the entire family. Instead of a hardcore brawler, Nintendo produced a hybrid. A game that plays as much like a platform title as it does a fighting game. The mixing of genres was not the only risk taken with the game. Nintendo avoided using the generic cast of muscle-bound men and women or mutants and animals and instead went in a totally different direction. In Super Smash Brothers, you get to control any of your favorite mascots from the Nintendo game library. The object of the game is simple: pummel your opponents and knock them off the stage until you're the only one left.