The public unveiling of Metal Gear Solid 2: Sons Of Liberty (MGS2) at this year's E3 tradeshow sent ripples throughout the game industry. Probably no other single game at E3 managed to generate as much excitement, and as a result, all eyes were focused on one man, Hideo Kojima.
According to ESRB, this game contains: Animated Blood, Animated Violence
The original Syphon Filter was an all out mission-based action title that had a lot going for it to separate it from the pack. Using an over-the-shoulder perspective, it placed you in the role of Gabriel Logan (Gabe to his friends) as he chases after members of a terrorist group and tried to prevent them from destroying the city. Plus, while hes at it, he had to capture a top-secret biological agent called the Syphon Filter. The game hinged on me completing a series of main objectives (one per level), but in order to meet those objectives I had to complete smaller, more specific tasks in a predetermined order. These tasks ranged from hostage rescues to bomb defusals and, to 989 Studios' credit, they were meshed seamlessly into the overall storyline of the game.
My experience with the original Syphon Filter was limited to the extremely brief demo that came with my PlayStation. On that basis, I somehow concluded that the game was a cheap Metal Gear Solid ripoff (at the time, I was utterly engrossed in the Hideo Kojima masterpiece and didn't want to be bothered). Now that I've played Syphon Filter 2, I not only realize that my skepticism of the first game was unfounded and ridiculous, but that I also may have missed out on a pretty good 3-D action game.
You'd have to search pretty far and wide to find bigger Jackie Chan fans than the two reviewers of Midway's latest. Like Chi, I was waiting with baited breath to play this game as soon as I heard it was in development, however since then my interest has waned severely. This was mainly due to the lack of industry buzz about the game and the fact that early demos of the game made it look like just another Final Fight clone with Jackie Chan's name plastered on it.
According to ESRB, this game contains: Mild Language, Violence
So the question that begs to be asked is that if Jackie is already an impressive videogame in of himself, does the world really need a videogame in his likeness? Probably not, but that didn't stop the developers of Radical Entertainment from trying.
This game really surprised me. I generally don't get too excited about turned-based RPGs (I lost interest about midway through Shining Force), but I couldn't stop playing FM3, and it's difficult to explain why. Like Chi, I have mixed feelings about the game. FM3 left me feeling short-changed on several occasions. And yet, this game managed to pull me in and keep me interested. I found myself addicted to the fun battle scenarios, and the story proved just compelling enough for me to keep plugging away at this futuristic RPG.
According to ESRB, this game contains: Animated Violence
FM3, at its core, is a turn-based strategy game where tactics and control are concerned only as far as a squad of four soldiers rather then an army of thousands. What has always been a trademark of the Front Mission series (Parts 1 and 2 were never localized for the North American market) is that all the soldiers under a player's command pilot Japanese anime-styled combat robots known as Wanzers (pronounced Van-ser).