I was a little surprised to see the turn Parasite Eve II takes in regard to the original, which was more of a traditional role-playing game. This sequel is just what Brad says it is—a Resident Evil clone that tries to keep its feet in both genres.
According to ESRB, this game contains: Animated Blood & Gore, Animated Violence
The difference between Parasite Eve II and any of the games in the Resident Evil series can be summed up like an unhip microbiology major's bad joke: "What's the difference between a neo-mitochondrial mutagenic airborne virus and a fluid-transmitted virus which reanimates and increases aggressive tendencies in mutated expired organisms?"
In light of the recent rumors flying around concerning the premature death of the Sega Dreamcast and the possibility that Microsoft's Xbox might include Dreamcast's chip set (and thus enabling it to play all Dreamcast games), I thought it might be interesting to go back and retrace the steps (missteps actually) that brought Sega to where it is today.
If there was ever any doubt that Sega was the leader in video-game innovation, the string of games bursting with fresh ideas released during the current Dreamcast generation will surely lay any such fears to rest. Has there ever been such a wide variety of techniques, approaches or just plain whacked-out, kooky ideas from one publisher? I really don't think so.
According to the ESRB, this game contains: Animated Blood & Gore, Animated Violence
I'm all for quirky games with unique ideas, but one thing that Brad and other game reviews for Typing Of The Dead don't emphasize enough is that aside from the typing action, Typing Of The Dead is virtually identical to House Of The Dead 2! I went into this game expecting an entirely new game based on the House Of The Dead universe.
According to ESRB, this game contains: Animated Blood, Animated Violence
I liked the idea of sniping, shooting and thinking in a one game, but here it's done in three different games. MDK2 is essentially split up into three alternating parts—Kurt's adventure, Max's adventure and Dr. Fluke's adventure. Because each character's missions are built around their various abilities, each part plays completely different, and there's not much to hold everything together to make it feels like one game. MDK2 is a beautiful 3-D action game, and it's pretty fun, but there are problems in the game's basic concept that keep it from being really fun.
From the comic-book style cut scenes to even its darkest moments, MDK2 sustains an enjoyable tongue-in-cheek atmosphere that provides a refreshing break from the many somber action titles that populate store shelves. The result is a refreshing, unique gaming experience no gamer should pass up.