When I first saw the score Ben gave Zombie Revenge, I thought two things: The new guy is out to prove something and he didn't bother to play through the game thoroughly. That's because I had relatively high expectations ever since I heard that Sega was going to be publishing it.
No game echoes this sentiment clearer than Sega's Zombie Revenge, a shoot-'em-up, beat-'em-up arcade brawler with zombies and gore to spare. Though the game does have its moments, there's nothing here that hasn't been tried before. Zombie Revenge just changes the scenery a bit, adding a Resident Evil-esque theme to a pretty basic formula.
…there is one problem with Carrier that lowered its score, and that was its lack of originality.
According to ESRB, this game contains: Animated Blood & Gore, Animated Violence Parents should be on alert. Even the game itself opens with a title screen warning of grotesque and violent imagery. And while I didn't find any of the dialogue and violence to be over-the-top and gratuitous, the game […]
On the surface, Carrier appears to be nothing more then a pure rip-off of Capcom's groundbreaking Resident Evil series. Resident Evil defined many elements in what is now known as the survival-horror genre and Carrier isn't shy about mimicking it. Almost all the setups are near identical. In Carrier, players take control of Jack Ingles and Jessifer Manning (only after beating the game), a guy-girl duo part a special investigative unit known as SPARC.
According to ESRB, this game contains: Animated Violence, Mild Language, Suggestive Themes
In the end, the graphics and sound may be lacking, but Smackdown! shows up where it counts the most, in the amount of features and the rock-solid gameplay. It's not without a bit of irony that at a time when wrestling game developers are trying to complicate a player's actions in a misguided attempt to create some sort of wrestling simulation, Smackdown! manages to do just that with a far simpler style.
For the most part, Chi nailed the same points I wanted to focus on. However, we differed on a few aspects of what makes Tokyo Xtreme Racer good or bad. We certainly agreed on how good a job Genki did modeling the cars in the game. Right from the start, the detail and graphical effects used really caught our eye and indeed are a sign of what awaits users down the road (no pun intended).
So in Smackdown!, the ability to grow my character and further adjust his arsenal of moves with choices that only become available after I've reached certain levels of ability really caught my attention—hook, line and sinker. I simply couldn't stop playing there after, and Smackdown! became just plain smack for me.
Parents, other then the subjectively seedy and unsavory feel the night-time races take place between what seem like gang members, there aren't any real issues of violence or profanity in Tokyo Xtreme Racer. Though I still wouldn't describe Tokyo Xtreme Racer anywhere near wholesome. Dreamcast owners who always wanted to […]