My feeling on Dino Crisis 2 is that it's too little, too late. I have a good respect for the original because it tried to do a few things differently then most survival-horror titles, and while it wasn't anything earth-shattering, I still appreciated the effort.
For such a young genre, it has quickly gained a feeling of "been there, done that" in the few years since its explosion onto the scene. In fact, looking back at the list of games that qualify as survival horror, I'd pick only three as being the best representatives of what this type of game has to offer: Resident Evil for starting off the craze, Silent Hill for making things truly chilling and Dino Crisis 2 for putting an entirely different spin on how the game can be played.
Parents shouldn't have any content concerns other than the violence inherent in the sport of American football. However, the Network mode is more of an adult setting since there are those who like to express themselves colorfully during a game. It might be wise for parents to monitor some of […]
NFL 2K1 is just the cure for the football fan who is tired of the same old NFL videogames. Here we have a football franchise that's still growing—still searching for that identity, which so instrumental in determining a sports game's success. The NFL 2K series alone has that potential to show us new things, visually and otherwise. NFL 2K1 generates excitement by default (it is, after all, a Dreamcast exclusive). Anything on PlayStation and Nintendo 64 should justifiably look stale in comparison.
When I first played last year's NFL 2K, I was, to put it lightly, amazed. The play-by-play was great, and the action was both fast and cerebral. The game breathed new life into the stale video-football genre, setting a standard that has yet to be equaled. Now comes its sequel, NFL 2K1, and it is everything anyone could ask for, and then some.
Yet much to my own surprise, despite these usually unforgiving errors, I actually started to enjoy playing WSB2K1 after extended games. Chalk it up mainly to the pitcher/batter interface. There are going to be some obvious complaints like the ones that Dale made about the indistinguishable pitch selection and the lack of batter movement around the box. But there are also some really great positives to the system.
Baseball purists will not like this game. It has player stats and updated team rosters, but the non-interactive gameplay and its dearth of features make it one to pass up. Arcade baseball fans may prefer this game's less cerebral approach to the game, but it is such a poor game, […]
I can't recall in recent memory a console launching with a sports franchise the likes of Sega Enterprises' Sega Sports. From the very beginning these sports titles showed off the power of the console at launch, and more to the point, they set new watermarks in their respective genre.
Seaman isn't a game in the traditional "command and conquer" sense. Seaman is a somewhat passive experience best described as part digital pet and part conversational simulator, but 100 percent strangeness.
Seaman is a tough game to review. Since the overwhelming majority of titles released these days are rehashes of games that have been done time and time again, a rare gem brimming with originality is something to be cherished. Overall I found it to be a very worthwhile and interesting experience that has never really been done before. On the other hand, Seaman isn't really a "game," so I'm sure that a title like this isn't going to be to everyone's liking.