Netherrealm Studios brings back its iconic fighting game with a whole new coat of paint and enough gallons of blood to cover Earthrealm twice over.
Walking the World Line
HIGH A brilliant sci-fi story backed by high-quality visuals…
LOW …at times undermined by minor technical quibbles
WTF This looks good, but I do miss the old art style.
Magic, Mysteries And Mayhem
HIGH Clever story, delightful world.
LOW Too easy to get lost in some of the maze sections. Combat gets old.
WTF Why do I get damaged by my own spell?
HIGH Climbing inside a mech for the first
LOW The skull & snakes.
WTF That final boss…
Prepare To Be Harrowed
HIGH The main character’s super-adorbs teddy bear avatar.
LOW Spending half an hour looking for a key that blended far too well into the background.
WTF Is gore-porn a genre tag I can add?
Dig in, baby!
HIGH Dazing an Aragami and the whole squad wrecking its face before it can recover.
LOW The battle system lends itself to plenty of repetition.
WTF Nobody on the ship finds Phym annoying?
An Anthem? Or A Swan Song?
HIGH The world design is excessively
vertical and clearly built for flying.
LOW Literally every second spent not
WTF Are empty, buggy releases like this really the norm now?
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Beat Cop, developed by Pixel Crow and published by 11 Bit Studios.
HIGH Landing that new Break Blow animation. Yeah! Smack them in the face!
LOW As a value proposition, it’s clearly inferior to its predecessor in terms of content.
WTF Rachel and Momiji don’t make the cut but Raidou and Phase 4 do? Ugh.