Latest Posts

Smoke And Sacrifice Review

Swunge-ing In The Deep

HIGH Finally getting to an environment that isn’t swamp or snow.

LOW The first time I fast-traveled at moderate health and got killed by enemies before the world finished loading.

WTF How does this arrangement of swamp, blazing hot coal fields, and bitterly cold snow zones even exist?


Vampyr Review

Blood Will Out

HIGH The no-murder ending is worth the crazy amount of work it takes to unlock.

LOW The ‘trap room’ fight. Also, the recipes for medicine can be easily missed!

WTF It answers the question ‘what if Bloodborne didn’t hate you for trying to play it?’


Etherborn Preview

Gravity has had an odd place in gaming history, often serving as a secondary embellishment to the action in brawlers or platformers instead of earning its own place at the forefront as a central mechanic. Not so in Altered Matter’s puzzle-platformer Etherborn, where the entire game design revolves around the manipulation of gravity, both figuratively and literally.


This Is Not A Review: I, Hope

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: I, Hope, developed by Kenny Roy and published by Double Plus and Good Games.