According to ESRB, this game contains: Violence
Parents will note that the game has gotten a T rating for violence. This is armed conflict, so there's naturally a whole lot of shooting the "bad guys." That might be reason enough to keep it away from Little Timmy, but a better reason is because he just won't have that much fun playing it. This is a game for older players and is relatively involved. Most kids won't find anything in it other than frustration.
Casual gamers may also be put off by the complexity of the experience. Running and gunning is a good way to die in Ghost Recon 2. Using some strategy and mastering the interface is essential in some of the later missions. If a player isn't committed to doing these things, this game will beat them down regularly.
SOCOM II fans will want to give the Xbox version a look (skip the PlayStation 2 version; it's a different, and by all accounts, inferior game). I'm not a rabid SOCOM II player, so I can't get into the minutiae of why one is better than the other, but I can tell you that I enjoyed both titles. I don't think Tom Clancy's Ghost Recon 2 is better, but the two games have a lot of good things in common.
Deaf and Hard of Hearing gamers will be pleased to know that there is an option for subtitles.
A film critic by trade, specializing in Euro-horror, cult exploitation, and Asian action cinema, Mike has written reviews for a diverse group of print and online publications. He covers horror news, movies, books, and games at TheHorrorGeek.com and Horrorsquad.com and spent two seasons as The Horror Geek on Comedy Central's pop-culture game show, Beat the Geeks.
Mike's childhood was spent playing videogames any time he got a chance. His parents had a Pong console and his grandmother had an Atari 2600, where Mike cultivated his skills by playing hour upon hour of games like Space Invaders, Berserk, and Asteroids. From those early experiences Mike learned one thing: he loved games.
In 1999, Mike became a staff reviewer at Cinescape Magazine's website where he spent a year learning the craft of game criticism. After internal changes led to Mike leaving Cinescape in late 2000, he joined up with RPGFan in 2001 and spent several years writing reviews for them. Happy, but looking for an opportunity to expound on a wider variety of titles, Mike joined GameCritics.com and hopes to help Chi, Dale, and the rest of the GC staff bring a higher level of respect to the field of game criticism.