Konami’s announced the official release date for their downloadable zombie slaughterfest, Zombie Apocalypse. Anyone with a hankering for killing hordes of the walking dead will want to mark September 23rd and 24th down on their calendars. Xbox 360 owners will be able to download the title one day earlier than their PS3-owning brethren for some reason.
Konami describes the game like this:
Equipped with ample artillery, players’ dual analog stick shooting skills will be put to the test in the thrilling arcade style shooter. As gamers set forth on their mission to conquer zombies, they can choose from up to 11 diverse weapons including assault rifles, flamethrowers and teddy bears filled with C4 explosives. A chainsaw is also available to players who want an up close and personal encounter with the roaming dead. Savvy players can also take advantage of their surroundings as they utilize environmental hazards to destroy massive hordes of zombies.
When I last saw the game, it looked a lot like Smash TV with zombies. Since I happen to love Smash TV, this got me very excited.
The game boasts seven environments and tasks the player with staying alive for 55 days. If this goal is accomplished, seven new game modes open up. Players who don’t want to face zombie Armageddon alone will be happy to know that the game allows for co-op both online and locally. Up to four players can team up to beat down the shambling undead.
Konami tells us the game will retail for 800 Microsoft points and $9.99 on the PS3.
Read more on The Horror Geek blog.
A film critic by trade, specializing in Euro-horror, cult exploitation, and Asian action cinema, Mike has written reviews for a diverse group of print and online publications. He covers horror news, movies, books, and games at TheHorrorGeek.com and Horrorsquad.com and spent two seasons as The Horror Geek on Comedy Central's pop-culture game show, Beat the Geeks.
Mike's childhood was spent playing videogames any time he got a chance. His parents had a Pong console and his grandmother had an Atari 2600, where Mike cultivated his skills by playing hour upon hour of games like Space Invaders, Berserk, and Asteroids. From those early experiences Mike learned one thing: he loved games.
In 1999, Mike became a staff reviewer at Cinescape Magazine's website where he spent a year learning the craft of game criticism. After internal changes led to Mike leaving Cinescape in late 2000, he joined up with RPGFan in 2001 and spent several years writing reviews for them. Happy, but looking for an opportunity to expound on a wider variety of titles, Mike joined GameCritics.com and hopes to help Chi, Dale, and the rest of the GC staff bring a higher level of respect to the field of game criticism.