Bad news for anyone hoping for another trip to the underwater utopia of Rapture this year. Shacknews is reporting that BioShock 2 has been delayed. The title has shifted from its original November 3rd street date to a much more vague "sometime in the first six months of 2010".
Take-Two made the announcement yesterday, and had this to say in their official press release:
"We concluded that moving the release of BioShock 2 into fiscal year 2010 was the right decision for the product,” said Take-Two chairman Strauss Zelnick. “We believe the result will be a more compelling consumer experience and a better performing product in the marketplace.”
Once the wave of initial disappointment wears off, this might actually be for the best. Releasing Bioshock 2 in November makes sense (it's out in time for the holiday rush), but as we all know that's a window where there are too many games and not enough time to play them all. Moving it to sometime after the holidays (or even to June of 2010) gives gamers a triple A title to look forward to during what is the biggest gaming drought period of the year, and it pretty much guarantees that Take Two will sell more units as there's not much in the way of competition. Metal Gear Solid 3 and Grand Theft Auto IV released in a similar fashion and both did well. There's no reason to expect that BioShock 2 won't reap the same benefits.
That being said, it's still a bummer. I was really looking forward to duking it out with Big Sisters this November…
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A film critic by trade, specializing in Euro-horror, cult exploitation, and Asian action cinema, Mike has written reviews for a diverse group of print and online publications. He covers horror news, movies, books, and games at TheHorrorGeek.com and Horrorsquad.com and spent two seasons as The Horror Geek on Comedy Central's pop-culture game show, Beat the Geeks.
Mike's childhood was spent playing videogames any time he got a chance. His parents had a Pong console and his grandmother had an Atari 2600, where Mike cultivated his skills by playing hour upon hour of games like Space Invaders, Berserk, and Asteroids. From those early experiences Mike learned one thing: he loved games.
In 1999, Mike became a staff reviewer at Cinescape Magazine's website where he spent a year learning the craft of game criticism. After internal changes led to Mike leaving Cinescape in late 2000, he joined up with RPGFan in 2001 and spent several years writing reviews for them. Happy, but looking for an opportunity to expound on a wider variety of titles, Mike joined GameCritics.com and hopes to help Chi, Dale, and the rest of the GC staff bring a higher level of respect to the field of game criticism.