Konami has released several screenshots from their forthcoming video game version of the popular Saw movies (head over Clanbase's website for the rest). The company took over the project from Brash Entertainment after the developer went bankrupt a few months back. Konami is hoping that Saw will become a successful game franchise, one that rivals their own Silent Hill and could potentially go toe to toe with Capcom's Resident Evil.
Clanbase, who scored the screens, also chatted a bit with Konami's Director of Marketing David Daniels. Daniels explains the decision to go with Saw and what gamers can expect.
"Because we have leadership in the survival horror genre, we're passionate about it and wanted to find another property on par with Silent Hill. Saw has grossed over $600 million worldwide and sold over 16 million DVDs, so we felt like it was a great opportunity to align ourselves with one of the most successful horror film franchises in history".
Silent Hill is more about psychological terror, but Saw for us is more about graphic, intense horror that overwhelms you. We want players to turn away from the screen for just a moment because of the visual intensity".
Whether the game succeeds or not remains to be seen (we've still seen no in-game footage yet…), but the title is scheduled to debut in October—in the same time frame as Saw VI. The game will be available on the PC, Xbox 360, and PS3.
Find more on The Horror Geek blog.
A film critic by trade, specializing in Euro-horror, cult exploitation, and Asian action cinema, Mike has written reviews for a diverse group of print and online publications. He covers horror news, movies, books, and games at TheHorrorGeek.com and Horrorsquad.com and spent two seasons as The Horror Geek on Comedy Central's pop-culture game show, Beat the Geeks.
Mike's childhood was spent playing videogames any time he got a chance. His parents had a Pong console and his grandmother had an Atari 2600, where Mike cultivated his skills by playing hour upon hour of games like Space Invaders, Berserk, and Asteroids. From those early experiences Mike learned one thing: he loved games.
In 1999, Mike became a staff reviewer at Cinescape Magazine's website where he spent a year learning the craft of game criticism. After internal changes led to Mike leaving Cinescape in late 2000, he joined up with RPGFan in 2001 and spent several years writing reviews for them. Happy, but looking for an opportunity to expound on a wider variety of titles, Mike joined GameCritics.com and hopes to help Chi, Dale, and the rest of the GC staff bring a higher level of respect to the field of game criticism.