If you didn't get a chance to play Resident Evil 5 on your Playstation 3 or Xbox 360 earlier this year, but you own a gaming rig, then this may be good news for you.
Capcom has announced the official release date for Resident Evil 5 on the PC. North America can start slaughtering zombies on September 15, while Europe has to wait three extra days.
The big selling point for this PC version comes in the form of 3D. Gamers will be able to experience all that Resident Evil 5 has to offer in Nvidia's GeForce 3D technology. Infected people will come right out of the screen, apparently. Even the cutscenes will be presented in 3D. The only bad news here is that you'll have to shell out for some of those fancy 3D PC glasses separately.
If you're curious about this whole 3D thing, you can download a benchmark and tech demo for the game here (you'll need all the 3D vision hardware for this to work, naturally…). If you don't have a 3D ready video card, you can still play the game in the standard mode.
Improvements don't stop at the visuals, though. Capcom also promises that we'll be seeing a bigger and better version of Mercenaries mode that promises three times as many enemies.
Resident Evil 5 for the PC will be making its debut at Comic Con and will also be available for your perusal at this fall's Penny Arcade Expo.
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A film critic by trade, specializing in Euro-horror, cult exploitation, and Asian action cinema, Mike has written reviews for a diverse group of print and online publications. He covers horror news, movies, books, and games at TheHorrorGeek.com and Horrorsquad.com and spent two seasons as The Horror Geek on Comedy Central's pop-culture game show, Beat the Geeks.
Mike's childhood was spent playing videogames any time he got a chance. His parents had a Pong console and his grandmother had an Atari 2600, where Mike cultivated his skills by playing hour upon hour of games like Space Invaders, Berserk, and Asteroids. From those early experiences Mike learned one thing: he loved games.
In 1999, Mike became a staff reviewer at Cinescape Magazine's website where he spent a year learning the craft of game criticism. After internal changes led to Mike leaving Cinescape in late 2000, he joined up with RPGFan in 2001 and spent several years writing reviews for them. Happy, but looking for an opportunity to expound on a wider variety of titles, Mike joined GameCritics.com and hopes to help Chi, Dale, and the rest of the GC staff bring a higher level of respect to the field of game criticism.