Wasn't Worth The Wait
HIGH It comes with a demo for Final Fantasy XV…
LOW Listening to another FF filled with nonsensical gibberish like "l'Cie"
WTF Why are we still in the Final Fantasy XIII universe? Enough already.
Once hailed for its ability to tell engaging, epic stories, the Final Fantasy franchise has stumbled over the past decade or so when it comes to compelling narratives. Square Enix looks to right the ship with Final Fantasy Type-0 HD, but can a port of a PlayStation Portable (PSP) game restore the luster of this venerable series?
The answer, as always, is a little subjective. Type-O is a frustrating assortment of interesting and terrible ideas cobbled together into an experience that often had me wondering if the franchise has simply gotten too big for its own good.
After FFVII, Square Enix decided that every Final Fantasy game had to be epic in scope, and the need to continually attempt to outdo the previous installments has led to some frustratingly awful decisions in subsequent games. This has been particularly true of the extended Final Fantasy XIII series, of which Type-0 is yet another installment.
That's right, get ready to bust out a ‘nonsense dictionary' because Type-0 contains a barrage of made-up words and howl-inducing statements like "So even a l'Cie like Qu'nmi cannot keep the Crystal Bird in check." What in the hell does that even mean? And this is all in the first hour of the game. The cut-scenes? They're like a giant gibberish madlib…
We all should have expected trouble was brewing on the narrative front when Square Enix started billing Type-0 as "the darkest Final Fantasy game." FF has tackled some mature ideas over the years (often in the most ham-handed and on-the-nose way possible) but it's never been a particularly dark franchise. While Type 0 it starts out with a heavy death scene, having a ragtag group of teens at a school of magic fighting some ominous war feels far more like traditional video game wankery than War and Peace. Honestly, Type-0 could be summed up by saying it's simply Harry Potter, Persona, and Killzone mixed together and re-skinned in the trappings of Final Fantasy. Unfortunately, it doesn't live up to any of its inspirations (well, except maybe Killzone—but let's be honest, that's a really low bar).
So if the story is nonsense, what does Type-0 actually get right? The combat. Mostly.
Type-0 boasts a real-time action-based combat system where players make up parties of ranged, melee, and caster combatants. The game whisks players away to a field for combat, where they can move about at will. Players actively control one character while the A.I. controls the other two.
If first appearances suggest that since it's an action-oriented system and therefore okay to spam attacks, don't be fooled. Players will have to manage the flow of their attacks to take advantage of the game's various systems, including marks that appear over enemies' heads that allow significant damage to be dealt if struck in the correct time. It sounds simple, but trying to nail these attacks while dashing around the combat area is enjoyably frenetic. This is the one area where Type-0 really shines, and it makes up for a lot of the game's other shortcomings.
Apart from this combat, there isn't much to praise. For example, it doesn't seem particularly fair to bag on a game that's just a high-definition port of a PSP title, but I have to say it anyway—this is an ugly game. SE tried to pretty it up, but jumping from the PSP to 1080P HD TVs is a huge move, and Type-0 suffers in the transition.
Finally, the most annoying element of Type-0 has got to be the camera. Just getting it to stay in position without making myself sick in the process is the toughest challenge the game has to offer. The perspective spins around like a drunken top, and made play completely unpleasant for the first few hours. As time passed I learned to live with it, but it can be frustrating in boss fights because the roaming viewpoint has a mind of its own. Game cameras have gotten pretty good over the past few years, but Type-0 provides a solid reminder of what we used to put up with.
Hardcore Final Fantasy fans and completionists will want to take Type-0 HD for a spin. The combat is engaging even if the story isn't, and there's a decent amount of playtime for the investment. However, those hoping to see the franchise return to its legendary roots, or those (like me) who are just sick of the Final Fantasy XIII universe are likely to come away less impressed. It's nice that we've finally gotten the opportunity to play this game, but I'm not convinced it was worth the wait.
Disclosures: This game was obtained via publisher and reviewed on the PS4. Approximately 25 hours of play was devoted to single-player modes (not completed).
Parents: The ESRB seems to have erred on the side of caution when it comes to Final Fantasy Type-0 HD's Mature rating. The story features war and death, but there's nothing particularly offensive or troubling here—it's probably not something the under 13 crowd will want to play, but putting it on a shelf for only the 17-year-olds to play feels excessive.
Deaf & Hard of Hearing: Hearing-impaired friends, rejoice! You too can know the joy of a story filled with nonsensical words thanks to the full subtitling of this game. You can even enjoy it in French or Spanish—but "l'Cie" sounds stupid no matter what language you say it in.
A film critic by trade, specializing in Euro-horror, cult exploitation, and Asian action cinema, Mike has written reviews for a diverse group of print and online publications. He covers horror news, movies, books, and games at TheHorrorGeek.com and Horrorsquad.com and spent two seasons as The Horror Geek on Comedy Central's pop-culture game show, Beat the Geeks.
Mike's childhood was spent playing videogames any time he got a chance. His parents had a Pong console and his grandmother had an Atari 2600, where Mike cultivated his skills by playing hour upon hour of games like Space Invaders, Berserk, and Asteroids. From those early experiences Mike learned one thing: he loved games.
In 1999, Mike became a staff reviewer at Cinescape Magazine's website where he spent a year learning the craft of game criticism. After internal changes led to Mike leaving Cinescape in late 2000, he joined up with RPGFan in 2001 and spent several years writing reviews for them. Happy, but looking for an opportunity to expound on a wider variety of titles, Mike joined GameCritics.com and hopes to help Chi, Dale, and the rest of the GC staff bring a higher level of respect to the field of game criticism.