Author: John Vanderhoef

IndieCade 2017: Interview with Jordan Magnuson from Necessary Games

I had the opportunity to wander the exhibition and seminar spaces and talk to developers about their work, which ranges from one-button rhythm games to VR experiments to installation-based, real-world office simulators, complete with computers, file folders, and ringing telephones. In this interview, I talk to Jordan Magnuson, an interactive media artist and gamemaker, who was showing off his political hypertext game Ismael.


IndieCade 2017: Interview with Justin Bortnick from Twinbeard Inc.

With a new location in Little Tokyo in Los Angeles, IndieCade celebrated its 10th anniversary this year. Yet while the festival has been honoring and promoting indie game development now for ten years, it continues to remain at the cutting edge of art and innovation in the indie game space. The Japanese American National Museum graciously hosted the festival this year, creating a beautiful and reverent backdrop to the already eye-catching indie titles.

I had the opportunity to wander the exhibition and seminar spaces and talk to developers about their work, which ranges from one-button rhythm games to VR experiments to installation-based, real-world office simulators, complete with computers, file folders, and ringing telephones. In this interview, I talk to Justin Bortnick, narrative designer and jack-of-all-trades for Twinbeard Inc., which released Glittermitten Grove about a year ago.


Archangel Review

Reaches For Heaven, Ends Up in Limbo

HIGH The final level and the impressive boss fight.

LOW Barren, empty environments.

WTF A subplot about the melding of machine and human minds that goes nowhere.


Theseus Review

Hardly Mythic

HIGH An excellent gloomy atmosphere in the labyrinth.

LOW Instant deaths around every corner.

WTF The underdeveloped twist ending comes out of nowhere.


Ancient Amuletor Review

The Rest Of The Content Must Still Be Lost To History

HIGH The satisfaction of mowing down enemies as the shooter.

LOW The game only features four arenas.

WTF Controlling a virtual puppet with my virtual arms controlled by my real arms.


E3 2017: Mario Odyssey Hands-On Impressions

Launching this October, Super Mario Odyssey brings the tried-and-true 3D Mario formula to the Nintendo Switch, continuing the tradition of making Mario a flagship title. My short time with the title at E3 2017 suggests an experience with tight controls, beautiful worlds, and unparalleled whimsy.