Betrayal, Revenge, Repeat
HIGH Beautiful environments.
LOW The combat feels so samey.
WTF Why is Zenun even there?
Now that a new console generation is underway, the people lucky enough to snag a PlayStation 5 during the holidays are probably looking for a title that showcases its power. Godfall might seem to be that choice since it looks splendid, but unfortunately, it falls into the launch title trap of not offering much otherwise.
Godfall is a third-person actioner with RPG elements and semi open-world exploration with many areas that feel like straightforward hallways. The world offers three different high fantasy realms — Earth, Water, and Air, and while in them, players will take on numerous enemies and loot their bodies for better weapons.
The story of Godfall tells the tale of Orin (the protagonist) and his brother Marcos. The pair fought together to destroy an invading army, but Marcos ended up turning to the dark side. He betrayed Orin, recruited some hardcore baddies to his cause, and prepares to become a god. All of this is detailed in about two minutes when starting a new game, so in a nutshell, it’s a simple betrayal/revenge plot.
Combat in Godfall is pretty solid. There are different builds Orin can go into — he’ll either be swinging a big sword, slamming down a giant hammer, or poking with a polearm. Attacking feels good and weighty and the type of damage each weapon deals is different, but it all ultimately feels and plays the same regardless of what the player chooses. Regardless, it’s satisfying taking down a large or hard-fought enemy, though I did not end up specializing my Orin and made it through the campaign with little difficulty.
During my time in Godfall, I encountered some glitches that caused me to restart my mission a few times. Most of them cropped up at the end of the game, but that only made them more obnoxious knowing that I was near the final boss fight. I also had the game crash once when in a pretty big fight and dropping big combo hits. Outside of these few issues, Godfall ran smooth.
In a larger sense, Godfall does have the feeling of being a ‘service’ game, akin to something like Destiny thanks to a grindable endgame, lots of loot, and repeatable missions. The developers do claim that it’s not a service game, but that denial then begs the question of why publisher Gearbox decided to put the “SHiFT” code redemption mechanic from Borderlands into it — these codes normally give players exclusive loot and skins, but as of this writing, there have been no codes released for Godfall.
After wrapping Godfall, I was left with the feeling that it’s going to be a one-and-done. I can’t see myself doing its endless trials or repeating the endgame boss fights — it just doesn’t feel like there’s anything more to work towards. The graphics are great and the combat is enjoyable, but it gets samey too quickly and ends up as a typical next-generation launch game that will be soon forgotten.
Disclosures: This game is developed by Counterplay Games and published by Gearbox Publishing. It is currently available on PS5 and PC. This copy of the game was obtained via publisher and reviewed on the PS5. Approximately 18 hours of play were devoted to the single-player mode, and the game was completed. No time was spent playing online multiplayer.
Parents: According to the ESRB, this game is rated T and contains Animated Blood and Violence. The official description reads as follows: This is an action/role-playing game in which players assume the role of a knight battling for control over various cities. From a third-person perspective, players battle enemy soldiers and fantastical creatures by using swords, hammers, and ranged weapons. A handful of enemies use rifle-like guns against players. Cutscenes sometimes depict battlefields strewn with corpses or close-up duels between knights. Combat is highlighted by cries of pain, impact sounds, and splatters of blue blood.
Colorblind Modes: There are no colorblind modes available.
Deaf & Hard of Hearing Gamers: This game offers subtitles. The subtitles can be altered and resized. There are no audio cues for enemies, and there are visual indicators of an incoming attack and which direction it comes from. This game is fully accessible.
Remappable Controls: No, this game’s controls are not remappable.