She’s A God Eater
HIGH Buffing the team with the Devour mechanic, then destroying a boss in record time.
LOW Killing the same enemies over and over and over…
WTF Why can’t online players join a lobby after the game’s started?
It’s easy to describe what God Eater is to anyone who’s ever tried Capcom’s incredibly successful Monster Hunter series—it’s a game which has players going out in small parties to take down rampaging monsters, and then harvesting their body parts to improve gear when back at base. Though they share the same basic concept, God Eater leans more towards straight-up combat and there’s an increased emphasis on story with a surprisingly likable cast. They’re all rampaging anime stereotypes, mind, but hey.
That’s not to say that this God Eater’s an all new entry, however—no, this particular version is an enhanced edition of the game that was originally released on the PSP way back in 2010. A bunch of new content has been added, and of course and the graphics have been spruced up nicely.
Anyway, the story is standard ‘End of the World’ stuff. A bunch of monsters known as Aragami have been running amok for quite a while as the game begins. They’ve turned the planet into a theme park where the chief attraction is brutally murdering every human in sight and toppling nearby buildings for amusement, so mankind as a whole has been forced to retreat into heavily fortified strongholds in order to survive.
It’s not all doom and gloom and mass global extinction, however. A militarized force known as the God Eaters have been formed to strike back at the Aragami with weapons known as God Arcs—really cool weapons that can not only deal damage, but consume the buggers and steal useful gubbins off them for later use. Hence, God Eaters.
The player’s character is inducted into the squad and introduced to their teammates as the game begins—the confident captain, the sassy sniper, the nervous newbie, the standoffish… uh, dickbag guy… and a few others who hop in and out of the party as the story allows. The voice acting’s good, and I wound up liking just how gung-ho my own character was in battle. Even though it’s about five years old at this point, it all looks pretty nice too. The character and enemy models are slightly basic, as expected, but the art style’s sharp and fairly appealing.
As mentioned, anyone who’s played a hunting game in the vein of Monster Hunter should know what to expect. Players accept a mission, get dropped into an arena alongside a few of their buddies,and then take on a powerful boss enemy or bludgeon a number of smaller minions to death before being allowed to head home. The realtime gameplay is smooth and snappy, prioritizing quick reflexes over the need for methodical planning. Dodges and attacks are responsive, and there are a number of viable approaches to combat.
Perhaps due to its previous stint on the PSP, the controls are a little strange. It’s not as simple as holding down an aim button to shoot or attack—no the God Arc can switch back and forth between melee and ranged modes, and the entire control setup changes depending on what mode it’s in. Strangely, even though it isn’t exactly complicated, I repeatedly screwed up commands during moments when I wanted to quickly blast enemies in the face. Thankfully, the game isn’t too punishing aside from one optional emergency mission which had me taking on six boss-level Aragami at once with inadequate weaponry. It got messy, but I still somehow pulled through.
The other neat thing about God Eater is the aforementioned ability to bite bastards in combat. In addition to its melee and ranged capabilities, the weapon can transform into a gaping, ravenous mouth and start tearing chunks off of monsters. These mid-battle appetizers confer some status upgrades depending on how they’ve been customized, such as increased attack damage or additional protection for as long as they last. It’s a neat mechanic, and additional ways to improve this Devour skill unlock as the story progresses. Chewing bits off bosses during midair combos never gets old.
In addition to a full singleplayer campaign, God Eater: Resurrection is also online, although the servers are ghost towns. It’s unfortunate because the multipayer portion is enjoyable stuff, but I was only able to get a game going once over the course of several weeks. A big problem is that it’s not a drop in/drop out setup—the party has to be formed at the outset, and other players can’t join in while a game’s underway. It’s an unfortunate choice, leading to a lack of activity online as potential players undoubtedly get bored staring at menu screens and wind up quitting out before groups are formed.
I largely enjoyed my time with God Eater: Resurrection. Even though it’s a little too padded with filler missions featuring the same roaming enemies over and over, laying into Aragami with massive hammers and swords that could cut dumpsters in half generally makes for some good times.
Disclosures: This game is developed by Shift and published by Bandai Namco Games. It is currently available on PS4, PC and Playstation Vita. This copy of the game was obtained via publisher and reviewed on the PS4. Approximately 25 hours of play were devoted to the single-player mode, and the game was not completed. 4 hours of play were spent in multiplayer modes.
Parents: According to the ESRB, this game is rated Teen and contains alcohol reference, blood, mild language, partial nudity, suggestive themes, use of tobacco and violence. There’s nothing I’d class as overly graphic within the game. There’s a little bit of spraying blood when chopping up monsters, but it’s not exactly excessive.
Deaf & Hard of Hearing: The game can largely be played without audio—major events in the gameplay and all dialogue is subtitled. Certain audio cues can help players to avoid rampaging Aragami, but they’re not crucial to success.
Remappable Controls: Certain functions are remappable. While I don’t think it’s possible to change every function to suit, there are several control types available and the options allow for tinkering with the functions of certain buttons—L3 and R3’s usage, for example
Colorblind Modes: There are no colorblind modes available in the options.
The chance discovery of a muddy, burnt out copy of '50 Shades of Grey' in a hunting pit gave him an appreciation for complex plots, characters and overarching narrative, and the unexpected gift of a Spectrum 48k allowed him to indulge in these newfound sensibilities with intelligent, highbrow games such as 'flee from the badly animated spinning turquoise dolphins' or 'avoid the deadly glowing bricks of doom'.
The fusion of both these interests finally culminated with Darren teaching himself how to write by basically guessing at what words might look like when jotted down on paper as opposed to being howled inarticulately at the skies.
Now others occasionally get to read his scribblings. Lucky them.
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