DLC: The DLC

HIGH It’s more Darksiders 3, kinda.

LOW Feels superfluous and doesn’t stack up to the main game.

WTF Fury’s easily bought, it seems.


Well, this nugget of downloadable content certainly took its time in coming out. Eight months after Darksiders 3‘s initial release, the Keepers of the Void expansion finally arrives promising a fresh location, new weapons, Fury’s ultimate armour and… eh. It all sounds great on the surface, but this DLC struggles to justify its existence and its price point.

Anyone who’s read my review of Darksiders 3 knows that I thoroughly enjoyed it, but I can’t say the same about Keepers, which is about as pedestrian an add-on as I’ve ever seen.

Taking place in a reasonably nice-looking, vaguely otherworldy area known as the Void within Vulgrim’s network of Serpent Holes, Fury has to clear out some unwanted enemies, solve some puzzles and lay claim to a certain set of armor that fans of the series will be familiar with. It’s a straightforward setup not really tying itself to any part of the base game’s world or narrative.

There are four wings that must be traversed as Fury gains access to new powers, but there’s no sense of progression since these wings all have the same general look and feel. Only their puzzles and layout change, lending this DLC a very repetitive feel despite its short length.

The puzzles aren’t any great shakes either. There’s a ton of switch flipping punctuated with occasionally retrieving a new item that turns into a switch so that Fury can flip it and gain access to a new area. Flip enough switches and Fury will make her way to the boss of whatever area she’s travelling through, and it soon turns out that they’re all almost identical golem-style adversaries with the main difference between them being the particle effects denoting which element they use. The final boss is different at least, but his limited attack patterns still makes for a tepid and uninspired battle.

Part of the problem with Keepers of the Void is that it doesn’t slot neatly into the core campaign. While it’s accessible as soon as Fury unlocks her first Flame Hollow form, it can’t be completed until she obtains access to every Hollow. Conversely, playing through it as I did with an endgame save, there was little challenge thus making the prize of unlocking the powerful Abyssal Armor turns out to be completely redundant. It’s an ugly thing to boot, with Fury’s standard form being more appealing.

The one somewhat significant reason to consider this DLC is that each boss killed allows for Fury’s Hollow weapons to change form, turning blades into claws and such. Again, as someone who found her standard blade whip more than capable of seeing me through the entire story, they’re an addition that provide little value. I never found the original subweapons particularly worthwhile, and that remains the case even with these new forms available.

Keepers of the Abyss might be worth it for anyone playing through Darksiders 3 for the first time who wants to extend that experience, but it simply isn’t good enough to recommend to anyone who’s seen Fury’s quest through to completion. While the base game punched above its weight to deliver a satisfying and varied journey, this is weak, watery content that only holds the slightest hint of what endeared me to it in the first place.

Rating: 3.5 out of 10

Disclosures: This game is developed by Gunfire Games and published by THQ Nordic. It is currently available on PS4, XBO and PC.This copy of the game was obtained via publisher and reviewed on the PS4 Pro. Approximately 1.5 to 2 hours of play were devoted to the single-player mode, and the game was completed.

Parents: According to the ESRB, this game is rated M and contains Blood and Gore and Violence. I’m surprised it isn’t a T, personally. It’s pretty tame as far as violence goes, very cartoony, and there’s not a great deal of swearing or the like either.

Colorblind Modes: There are no colorblind modes available in the options.

Deaf & Hard of Hearing Gamers: I don’t recall any puzzles requiring the use of sound, and combat has various indicators to show where attacks are coming from, such as arrows pointing at offscreen opponents who launch an attack. There are subtitles available throughout, though the font on them is perhaps a little small for some players and they can’t be resized. I’d say this is fully accessible.

Remappable Controls: No, this game’s controls are not remappable.

Darren Forman

Darren Forman

Spawned in the wilds of Scotland like some random MMORPG enemy whose sole purpose is to be hunted down and slaughtered for loot, young Darren spent the first fifty years of life eating bark and bears alike in a desperate bid to survive the elements.

The chance discovery of a muddy, burnt out copy of '50 Shades of Grey' in a hunting pit gave him an appreciation for complex plots, characters and overarching narrative, and the unexpected gift of a Spectrum 48k allowed him to indulge in these newfound sensibilities with intelligent, highbrow games such as 'flee from the badly animated spinning turquoise dolphins' or 'avoid the deadly glowing bricks of doom'.

The fusion of both these interests finally culminated with Darren teaching himself how to write by basically guessing at what words might look like when jotted down on paper as opposed to being howled inarticulately at the skies.

Now others occasionally get to read his scribblings. Lucky them.
Darren Forman

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